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modified version of melonDS used for school/vsr
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GPU3D_Soft.h
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Author
Age
*
Protect savestates while the threaded software renderer is running (#1864)
Jesse Talavera
2024-01-07
*
Resolve or silence some warnings (#1905)
Jesse Talavera
2023-12-28
*
Make the initial 3D renderer configurable via `NDSArgs` (#1913)
Jesse Talavera
2023-12-15
*
Sprinkle `const` around where appropriate (#1909)
Jesse Talavera
2023-12-12
*
Clean up the 3D renderer for enhanced flexibility (#1895)
Jesse Talavera-Greenberg
2023-11-29
*
Move all core types into namespaces (#1886)
Jesse Talavera-Greenberg
2023-11-25
*
Refactor the GPU to be object-oriented (#1873)
Jesse Talavera-Greenberg
2023-11-09
*
update copyright years
Arisotura
2023-11-04
*
Make the NDS teardown more robust (#1798)
Jesse Talavera-Greenberg
2023-09-15
*
Fix Incorrect Polygon Swapping Behavior and Implement Correct Rules for Shift...
Jaklyy
2023-08-27
*
Fix aa being upside down on swapped y-major slopes (#1803)
Jaklyy
2023-08-27
*
fix aa calc for 1px tall 0px wide slopes (#1795)
Jaklyy
2023-08-27
*
Improve Interpolation Accuracy (#1686)
Jaklyy
2023-08-10
*
update copyright headers
Arisotura
2022-01-09
*
update copyright year and add missing GPL headers
RSDuck
2021-03-12
*
avoid leaking threads in NDSCart_SRAMManager
RSDuck
2021-03-11
*
use std::function in Thread_Create so we can revert back to using it
RSDuck
2021-02-11
*
Allow for a more modular renderer backends (#990)
Wunk
2021-02-09