| Commit message (Expand) | Author | Age |
* | clean up some shit. make framebuffer access less weird. | StapleButter | 2017-06-03 |
* | * fix range for 'equal' Z-test mode | StapleButter | 2017-06-03 |
* | only do lower-pixel rendering when rendering under an edge | StapleButter | 2017-06-01 |
* | remove more per-pixel checks | StapleButter | 2017-06-01 |
* | separate rasterizer inner loop into three loops for leftedge/middle/rightedge | StapleButter | 2017-06-01 |
* | * begin work on antialiasing, but not good yet. also code sucks. | StapleButter | 2017-06-01 |
* | * add 'push old pixel down' behavior for antialiasing | StapleButter | 2017-05-28 |
* | rework slope/edge code. lay groundwork for antialiasing. | StapleButter | 2017-05-28 |
* | fog | StapleButter | 2017-05-26 |
* | fix crapoed shadows | StapleButter | 2017-05-26 |
* | fix alpha equation when blending is disabled | StapleButter | 2017-05-26 |
* | properly reset 3D thread state | StapleButter | 2017-05-26 |
* | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 |
* | proper stencil buffer | StapleButter | 2017-05-22 |
* | make the renderer truly per-scanline | StapleButter | 2017-05-22 |
* | make the 3D renderer work per-scanline | StapleButter | 2017-05-21 |
* | latch 3D registers upon VBlank | StapleButter | 2017-05-09 |
* | fix Z-buffering. not really clean, and not perfectly accurate. | StapleButter | 2017-04-29 |
* | misc optimizations | StapleButter | 2017-04-25 |
* | a few attempts at optimization | StapleButter | 2017-04-23 |
* | fix shadow oddities | StapleButter | 2017-04-22 |
* | attempt at shadows. they're still a bit weird tho. | StapleButter | 2017-04-22 |
* | behavior for translucent pixels is preserved even when alphablending is disabled | StapleButter | 2017-04-22 |
* | add support for polygon ID and conditional depth update for translucent pixels | StapleButter | 2017-04-22 |
* | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 |
* | small optimizations to the 3D renderer | StapleButter | 2017-04-13 |
* | * decal texture blending | StapleButter | 2017-04-12 |
* | * always render normal BG/OBJ graphics (even if they're not getting displayed... | StapleButter | 2017-04-10 |
* | * more accurate flags (push/pop busy, test busy, vertex/poly overflow) | StapleButter | 2017-04-09 |
* | * more thread-safe UI | StapleButter | 2017-03-23 |
* | reorganize repo, move shit around | StapleButter | 2017-03-16 |