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authorStapleButter <thetotalworm@gmail.com>2017-04-10 20:24:41 +0200
committerStapleButter <thetotalworm@gmail.com>2017-04-10 20:24:41 +0200
commit8bbcc83771fb466aabb751be86e0c593e45313ae (patch)
tree93a81a23a6cb7767fad4dc337ace6ab0763b1351 /src/GPU3D_Soft.cpp
parentf2622c047b957c6562089c0e953334845e23fec6 (diff)
* always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit)
* fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank
Diffstat (limited to 'src/GPU3D_Soft.cpp')
-rw-r--r--src/GPU3D_Soft.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/GPU3D_Soft.cpp b/src/GPU3D_Soft.cpp
index f15761c..dc94130 100644
--- a/src/GPU3D_Soft.cpp
+++ b/src/GPU3D_Soft.cpp
@@ -781,12 +781,12 @@ void RenderPolygon(Polygon* polygon)
void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
{
- u32 polyid = (ClearAttr1 >> 24) & 0x3F;
+ u32 polyid = (RenderClearAttr1 >> 24) & 0x3F;
if (DispCnt & (1<<14))
{
- u8 xoff = (ClearAttr2 >> 16) & 0xFF;
- u8 yoff = (ClearAttr2 >> 24) & 0xFF;
+ u8 xoff = (RenderClearAttr2 >> 16) & 0xFF;
+ u8 yoff = (RenderClearAttr2 >> 24) & 0xFF;
for (int y = 0; y < 256*192; y += 256)
{
@@ -818,16 +818,16 @@ void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
else
{
// TODO: confirm color conversion
- u32 r = (ClearAttr1 << 1) & 0x3E; if (r) r++;
- u32 g = (ClearAttr1 >> 4) & 0x3E; if (g) g++;
- u32 b = (ClearAttr1 >> 9) & 0x3E; if (b) b++;
- u32 a = (ClearAttr1 >> 16) & 0x1F;
+ u32 r = (RenderClearAttr1 << 1) & 0x3E; if (r) r++;
+ u32 g = (RenderClearAttr1 >> 4) & 0x3E; if (g) g++;
+ u32 b = (RenderClearAttr1 >> 9) & 0x3E; if (b) b++;
+ u32 a = (RenderClearAttr1 >> 16) & 0x1F;
u32 color = r | (g << 8) | (b << 16) | (a << 24);
- u32 z = ((ClearAttr2 & 0x7FFF) * 0x200) + 0x1FF;
+ u32 z = ((RenderClearAttr2 & 0x7FFF) * 0x200) + 0x1FF;
if (z >= 0x10000 && z < 0xFFFFFF) z++;
- polyid |= ((ClearAttr1 & 0x8000) >> 7);
+ polyid |= ((RenderClearAttr1 & 0x8000) >> 7);
for (int i = 0; i < 256*192; i++)
{