diff options
author | StapleButter <thetotalworm@gmail.com> | 2017-04-22 19:06:48 +0200 |
---|---|---|
committer | StapleButter <thetotalworm@gmail.com> | 2017-04-22 19:06:48 +0200 |
commit | 96b471d729a0b2007818e1e32eb71f6bb04f799f (patch) | |
tree | 77c3e70f10fa5648abd6f20c258305f3a4d550e6 /src/GPU3D_Soft.cpp | |
parent | a086e220233ba2754913868372d6c0a421141467 (diff) |
fix shadow oddities
not a proper fix, but shadows aren't emulated properly anyway
Diffstat (limited to 'src/GPU3D_Soft.cpp')
-rw-r--r-- | src/GPU3D_Soft.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/GPU3D_Soft.cpp b/src/GPU3D_Soft.cpp index 2ca3100..965428a 100644 --- a/src/GPU3D_Soft.cpp +++ b/src/GPU3D_Soft.cpp @@ -742,8 +742,7 @@ void RenderPolygon(Polygon* polygon) if (polygon->ClearStencil) { - s32 height = ybot - ytop; - memset(&StencilBuffer[ytop*256], 0, height*256); + memset(StencilBuffer, 0, 192*256); } for (s32 y = ytop; y < ybot; y++) |