Commit message (Collapse) | Author | Age | |
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* | finally fix shadows, mostly | Arisotura | 2019-05-18 |
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* | 'fix' shadows | Arisotura | 2019-05-18 |
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* | actually finish display capture in hardware-accel mode | Arisotura | 2019-05-18 |
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* | start work on display capture | Arisotura | 2019-05-17 |
| | | | | also fix a bug in the compositing shader | ||
* | fix 3D doublebuffering | Arisotura | 2019-05-17 |
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* | BAHAHAHHHH | Arisotura | 2019-05-16 |
| | | | | HARK HARK HARK | ||
* | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 |
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* | make GL renderer able to coexist with GL screen drawing | Arisotura | 2019-05-16 |
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* | preliminary, shitty, code for drawing the main window with OpenGL | Arisotura | 2019-05-16 |
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* | botch GL support. | Arisotura | 2019-05-15 |
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* | BAHAHAHAHAHA | Arisotura | 2019-05-14 |
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* | derping around | Arisotura | 2019-05-14 |
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* | de-hardcode the GL renderer. | Arisotura | 2019-05-12 |
| | | | | | init framebuffer to black. fix bugs. | ||
* | calculate hi-res vertex positions. reduces shaking of polygons when ↵ | Arisotura | 2019-05-11 |
| | | | | rendering at a higher res. | ||
* | attempt to take shadow support a bit further. | Arisotura | 2019-05-11 |
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* | implement texture blending/shading modes | Arisotura | 2019-05-10 |
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* | * optional path for chunked rendering (might be faster, but not always) | Arisotura | 2019-05-10 |
| | | | | * fix bugs | ||
* | move code around | Arisotura | 2019-05-10 |
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* | (disabled) proof-of-concept antialiasing | Arisotura | 2019-05-10 |
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* | do not hardcode GL screen size all over the place | Arisotura | 2019-05-10 |
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* | hires hax. somewhat functional | Arisotura | 2019-05-08 |
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* | some work on shadows. | Arisotura | 2019-05-03 |
| | | | | (still need to check opaquePolyID) | ||
* | betterer transparency support | Arisotura | 2019-05-02 |
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* | beginning work on transparency support. | Arisotura | 2019-05-02 |
| | | | | | | | | | | | floats suck. depth/stencil textures suck. the world sucks. burn it down. r e v o l u t i o n in the meantime getting this shit working wouldn't be too bad tho. | ||
* | half-proper screen clear. | Arisotura | 2019-05-02 |
| | | | | still missing bitmap mode, but atleast you can play NSMB without being in the dark. | ||
* | very evil shit | Arisotura | 2019-05-01 |
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* | don't lose half the zbuffer range | Arisotura | 2019-04-29 |
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* | fix the alpha0 shit | Arisotura | 2019-04-29 |
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* | add remaining texture types | Arisotura | 2019-04-29 |
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* | texcoord wrap modes | Arisotura | 2019-04-29 |
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* | * add type5 textures | Arisotura | 2019-04-29 |
| | | | | * fix texture distortion. I knew it was something stupid like that. | ||
* | support 256-color textures. | Arisotura | 2019-04-29 |
| | | | | but ass-batteringly shitty. | ||
* | finally get wbuffering covered. | Arisotura | 2019-04-25 |
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* | weak little attempt at a zbuffer. | Arisotura | 2019-04-24 |
| | | | | still bad for wbuffering because of course it is | ||
* | now with perspective correction! | Arisotura | 2019-04-10 |
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* | here, have vertex colors | Arisotura | 2019-04-10 |
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* | make it actually work without asploding half the geometry | Arisotura | 2019-04-10 |
| | | | | also, fix colors | ||
* | it renders shit!! | Arisotura | 2019-04-10 |
| | | | | albeit in monochrome and with fucky clipping for some reason | ||
* | here, have shader shit | Arisotura | 2019-04-09 |
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* | actually, seems faster to read it all at once?? | Arisotura | 2019-04-01 |
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* | * move GL init to main thread | Arisotura | 2019-04-01 |
| | | | | * fix potential bug causing the screen bitmap to be created twice | ||
* | probs better this way | Arisotura | 2019-04-01 |
| | | | | (ultimately RequestLine should be axed) | ||
* | fasterer framebuffer read | Arisotura | 2019-04-01 |
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* | first attempt at things | Arisotura | 2019-04-01 |
(also fix softrenderer reset) |