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path: root/src/GPU3D_OpenGL43.cpp
Commit message (Expand)AuthorAge
* finally fix shadows, mostlyArisotura2019-05-18
* 'fix' shadowsArisotura2019-05-18
* actually finish display capture in hardware-accel modeArisotura2019-05-18
* start work on display captureArisotura2019-05-17
* fix 3D doublebufferingArisotura2019-05-17
* BAHAHAHHHHArisotura2019-05-16
* BAHAHAHAHAHAHAHAAArisotura2019-05-16
* make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
* preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
* botch GL support.Arisotura2019-05-15
* BAHAHAHAHAHAArisotura2019-05-14
* derping aroundArisotura2019-05-14
* de-hardcode the GL renderer.Arisotura2019-05-12
* calculate hi-res vertex positions. reduces shaking of polygons when rendering...Arisotura2019-05-11
* attempt to take shadow support a bit further.Arisotura2019-05-11
* implement texture blending/shading modesArisotura2019-05-10
* * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
* move code aroundArisotura2019-05-10
* (disabled) proof-of-concept antialiasingArisotura2019-05-10
* do not hardcode GL screen size all over the placeArisotura2019-05-10
* hires hax. somewhat functionalArisotura2019-05-08
* some work on shadows.Arisotura2019-05-03
* betterer transparency supportArisotura2019-05-02
* beginning work on transparency support.Arisotura2019-05-02
* half-proper screen clear.Arisotura2019-05-02
* very evil shitArisotura2019-05-01
* don't lose half the zbuffer rangeArisotura2019-04-29
* fix the alpha0 shitArisotura2019-04-29
* add remaining texture typesArisotura2019-04-29
* texcoord wrap modesArisotura2019-04-29
* * add type5 texturesArisotura2019-04-29
* support 256-color textures.Arisotura2019-04-29
* finally get wbuffering covered.Arisotura2019-04-25
* weak little attempt at a zbuffer.Arisotura2019-04-24
* now with perspective correction!Arisotura2019-04-10
* here, have vertex colorsArisotura2019-04-10
* make it actually work without asploding half the geometryArisotura2019-04-10
* it renders shit!!Arisotura2019-04-10
* here, have shader shitArisotura2019-04-09
* actually, seems faster to read it all at once??Arisotura2019-04-01
* * move GL init to main threadArisotura2019-04-01
* probs better this wayArisotura2019-04-01
* fasterer framebuffer readArisotura2019-04-01
* first attempt at thingsArisotura2019-04-01