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path: root/src/CP15.cpp
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* DSi: make ARM9-clock-selector actually workArisotura2020-08-17
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* Merge remote-tracking branch 'upstream/slirp' into slirp-mergeNadia Holmquist Pedersen2020-07-26
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| * * take nwifi forward someArisotura2020-06-15
| | | | | | | | | | * shut up CP15 printf's for Fx0 * fix bugs
* | fix build with JIT disabledRSDuck2020-07-25
| | | | | | | | fixes #675 and #674
* | reconcile DSi and JIT, fastmem for x64 and WindowsRSDuck2020-06-30
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* | first steps in bringing over the JIT refactor/fastmemRSDuck2020-06-16
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* | rewrite JIT memory emulationRSDuck2020-06-16
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* | fix build with JIT disabled and set default JIT maxblock size to 32RSDuck2020-06-16
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* | include more information in DataRegionRSDuck2020-06-16
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* | new block cache and much more...RSDuck2020-06-16
| | | | | | | | | | | | | | | | | | - more reliable code invalidation detection - blocks aren't stopped at any branch, but are being followed if possible to get larger blocks - idle loop recognition - optimised literal loads, load/store cycle counting and loads/stores from constant addresses
* | remove debug printfRSDuck2020-06-16
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* | fix uninitialised memory mappingRSDuck2020-06-16
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* | jit: add compile optionRSDuck2020-06-16
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* | JIT: baseRSDuck2020-06-16
|/ | | | all instructions are interpreted
* make it able to switch between DS and DSi modesArisotura2020-06-01
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* Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSiArisotura2020-05-30
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| * update copyright yearsArisotura2020-02-14
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* | merge moarArisotura2020-05-30
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| * smarter CP15 PU region updates. disable some useless logging.Arisotura2019-10-21
| | | | | | | | fixes #528
* | melonDSi: skeleton in placeArisotura2019-06-15
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* fix ass-stupid bug in CP15 PU region setupArisotura2019-06-10
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* also, update copyright nameArisotura2019-01-22
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* blarg. setting it to 4 breaks MillionaireArisotura2019-01-22
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* tweak cached memory timings.StapleButter2019-01-18
| | | | fixes things, but needs watching closely for other things that could break.
* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
| | | | | | | | * cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer
* add PoC ARM9 instruction cache logic. not actually in use, but it's there as ↵StapleButter2019-01-04
| | | | a reference (and if we ever need it).
* avoid potential crash with EmuDirectory if we somehow got no argv or an ↵StapleButter2018-12-16
| | | | empty path
* add missing shit to savestates. bump the version up.StapleButter2018-12-11
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* more sensible cache timingsStapleButter2018-12-11
| | | | (still a big fat hack)
* Mario&Sonic doesn't like it when its code is running too fast; ↵StapleButter2018-12-11
| | | | dual-screen-3D shits itself big time
* add back faster prefetch for ARM9StapleButter2018-12-11
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* change where audio/joystick are inited, attempting to fix potential COM ↵StapleButter2018-12-11
| | | | initialize issues
* make it fastererStapleButter2018-12-09
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* take it somewhere.StapleButter2018-12-09
| | | | still need to speed it up a tad.
* make this other branch where we're going to actually make it usableStapleButter2018-12-08
| | | | but it'll be a gross hack
* begin PU workStapleButter2018-12-04
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* begin work on general timing renovation. way shitty because it behaves as if ↵StapleButter2018-12-04
| | | | caches were off, so everything will be slow as shit.
* 3D: keep the rasterizer from accidentally going out of bounds when given ↵StapleButter2018-11-04
| | | | | | | | very flat X-major edge slopes. this, by a fucking shitshow of butterfly effect, ends up fixing #234. technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those. about fucking time.
* savestate shito: fix compile errors.StapleButter2018-10-18
| | | | still far from being finished, so avoid using unless you want to spawn blackholes or some pretty bad shit.
* start implementing actual shitoStapleButter2018-09-15
| | | | (also looks like the test bench in libui_sdl/main.cpp snuck in with the copyright update. shit)
* fixor copyright years.StapleButter2018-09-15
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* * delay 3D rendering a bit (fixes Monster Trucks flickering)StapleButter2017-05-27
| | | | * remove logging for ITCM/DTCM
* reorganize repo, move shit aroundStapleButter2017-03-16