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* reconcile DSi and JIT, fastmem for x64 and WindowsRSDuck2020-06-30
* first steps in bringing over the JIT refactor/fastmemRSDuck2020-06-16
* rewrite JIT memory emulationRSDuck2020-06-16
* fix build with JIT disabled and set default JIT maxblock size to 32RSDuck2020-06-16
* include more information in DataRegionRSDuck2020-06-16
* new block cache and much more...RSDuck2020-06-16
* remove debug printfRSDuck2020-06-16
* fix uninitialised memory mappingRSDuck2020-06-16
* jit: add compile optionRSDuck2020-06-16
* JIT: baseRSDuck2020-06-16
* make it able to switch between DS and DSi modesArisotura2020-06-01
* Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSiArisotura2020-05-30
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| * update copyright yearsArisotura2020-02-14
* | merge moarArisotura2020-05-30
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| * smarter CP15 PU region updates. disable some useless logging.Arisotura2019-10-21
* | melonDSi: skeleton in placeArisotura2019-06-15
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* fix ass-stupid bug in CP15 PU region setupArisotura2019-06-10
* also, update copyright nameArisotura2019-01-22
* blarg. setting it to 4 breaks MillionaireArisotura2019-01-22
* tweak cached memory timings.StapleButter2019-01-18
* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
* add PoC ARM9 instruction cache logic. not actually in use, but it's there as ...StapleButter2019-01-04
* avoid potential crash with EmuDirectory if we somehow got no argv or an empty...StapleButter2018-12-16
* add missing shit to savestates. bump the version up.StapleButter2018-12-11
* more sensible cache timingsStapleButter2018-12-11
* Mario&Sonic doesn't like it when its code is running too fast; dual-screen-3D...StapleButter2018-12-11
* add back faster prefetch for ARM9StapleButter2018-12-11
* change where audio/joystick are inited, attempting to fix potential COM initi...StapleButter2018-12-11
* make it fastererStapleButter2018-12-09
* take it somewhere.StapleButter2018-12-09
* make this other branch where we're going to actually make it usableStapleButter2018-12-08
* begin PU workStapleButter2018-12-04
* begin work on general timing renovation. way shitty because it behaves as if ...StapleButter2018-12-04
* 3D: keep the rasterizer from accidentally going out of bounds when given very...StapleButter2018-11-04
* savestate shito: fix compile errors.StapleButter2018-10-18
* start implementing actual shitoStapleButter2018-09-15
* fixor copyright years.StapleButter2018-09-15
* * delay 3D rendering a bit (fixes Monster Trucks flickering)StapleButter2017-05-27
* reorganize repo, move shit aroundStapleButter2017-03-16