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* temp. hack preventing evil out-of-bounds writeStapleButter2017-03-04
* * fixes to GXFIFO IRQ. refine IRQ support a bit.StapleButter2017-03-03
* textures.StapleButter2017-03-02
* also keep track of texture attributesStapleButter2017-02-28
* calculate texture coordinatesStapleButter2017-02-28
* fixes to 3D rendering. polygons are almost pixel-perfect. clipping still does...StapleButter2017-02-20
* 'FIFO full' hack for SM64DS.StapleButter2017-02-17
* fix a bunch of GXFIFO related bugs.StapleButter2017-02-17
* emulate DMA timings.StapleButter2017-02-17
* improve 3D renderer precision. not perfect, but not bad at all.StapleButter2017-02-17
* * backface/frontface culling (and rendering of backfacing polygons)StapleButter2017-02-14
* * fix overflows during fixed-point multiplyStapleButter2017-02-13
* * fix GXFIFO decodingStapleButter2017-02-13
* vertex colors, with Gouraud shading and allStapleButter2017-02-11
* some debuts of 3D drawing.StapleButter2017-02-11
* base for software rendererStapleButter2017-02-10
* store vertices and polygons. strips not handled yet.StapleButter2017-02-10
* calculate vertices.StapleButter2017-02-09
* * GXFIFO DMA (note: Mario Slam Basketball keeps overflowing the FIFO for what...StapleButter2017-02-08
* GXFIFO finished. hacktastic integration into the ARM9 loop.StapleButter2017-02-08
* well, GX FIFO base. noting that for now, it doesn't do much beyond getting fu...StapleButter2017-02-07
* rework FIFO crap so it can also be used for the GXFIFO crapo.StapleButter2017-02-07
* * lay base for 3D engineStapleButter2017-02-07