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modified version of melonDS used for school/vsr
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GPU3D.cpp
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Author
Age
*
reorganize repo, move shit around
StapleButter
2017-03-16
*
64-bit build. make library paths not absolute.
StapleButter
2017-03-16
*
* support for culling polygons that clip through the far plane
StapleButter
2017-03-16
*
move viewport transform to polygon setup
StapleButter
2017-03-16
*
fix texcoord bugs. misc shit.
StapleButter
2017-03-16
*
* fix missing 3D line
StapleButter
2017-03-16
*
fix alphatest. alphablending.
StapleButter
2017-03-15
*
fixes to matrix stacks. has yet to be checked tho.
StapleButter
2017-03-15
*
first attempt at lighting
StapleButter
2017-03-15
*
less shitty texture mapping. alpha test, sort of.
StapleButter
2017-03-15
*
start work on polygon edges and shit
StapleButter
2017-03-13
*
* vecmatrix read
StapleButter
2017-03-07
*
mostly fix culling
StapleButter
2017-03-07
*
proper clear-plane support, including bitmap mode
StapleButter
2017-03-07
*
* perspective-correct Z interpolation
StapleButter
2017-03-06
*
make NEG update flags correctly (oops).
StapleButter
2017-03-06
*
temp. hack preventing evil out-of-bounds write
StapleButter
2017-03-04
*
* fixes to GXFIFO IRQ. refine IRQ support a bit.
StapleButter
2017-03-03
*
textures.
StapleButter
2017-03-02
*
also keep track of texture attributes
StapleButter
2017-02-28
*
calculate texture coordinates
StapleButter
2017-02-28
*
fixes to 3D rendering. polygons are almost pixel-perfect. clipping still does...
StapleButter
2017-02-20
*
'FIFO full' hack for SM64DS.
StapleButter
2017-02-17
*
fix a bunch of GXFIFO related bugs.
StapleButter
2017-02-17
*
emulate DMA timings.
StapleButter
2017-02-17
*
improve 3D renderer precision. not perfect, but not bad at all.
StapleButter
2017-02-17
*
* backface/frontface culling (and rendering of backfacing polygons)
StapleButter
2017-02-14
*
* fix overflows during fixed-point multiply
StapleButter
2017-02-13
*
* fix GXFIFO decoding
StapleButter
2017-02-13
*
vertex colors, with Gouraud shading and all
StapleButter
2017-02-11
*
some debuts of 3D drawing.
StapleButter
2017-02-11
*
base for software renderer
StapleButter
2017-02-10
*
store vertices and polygons. strips not handled yet.
StapleButter
2017-02-10
*
calculate vertices.
StapleButter
2017-02-09
*
* GXFIFO DMA (note: Mario Slam Basketball keeps overflowing the FIFO for what...
StapleButter
2017-02-08
*
GXFIFO finished. hacktastic integration into the ARM9 loop.
StapleButter
2017-02-08
*
well, GX FIFO base. noting that for now, it doesn't do much beyond getting fu...
StapleButter
2017-02-07
*
rework FIFO crap so it can also be used for the GXFIFO crapo.
StapleButter
2017-02-07
*
* lay base for 3D engine
StapleButter
2017-02-07