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path: root/GPU2D.cpp
Commit message (Expand)AuthorAge
* this is not how sprite priorities work, you derpStapleButter2017-02-01
* more anti-crash.StapleButter2017-02-01
* * fix VRAM address calculation for GPU AStapleButter2017-01-31
* keep the GPU from crashing if there's no VRAM mapped, I guess.StapleButter2017-01-31
* some attempt at cart supportStapleButter2017-01-22
* rotscaled 16color sprites. about fucking time I get this shit working.StapleButter2017-01-21
* some beginning of sprite support: 16bit tiled sprites, not rotated or anythin...StapleButter2017-01-21
* BG scroll. also fix silly bug.StapleButter2017-01-20
* fix bug with ALU operations and shift operands, where the shift operation cou...StapleButter2017-01-20
* * some basic BG display codeStapleButter2017-01-20
* * start GPU shit: draw BG0 16-color.StapleButter2017-01-18
* skeleton for 2D GPUStapleButter2017-01-18
* uh oh! it's getting furtherStapleButter2017-01-16
* christ. CodeBlocks is retarded.StapleButter2016-12-23
* some more crap emulated.StapleButter2016-12-06
* implementation of VRAM and other misc crapStapleButter2016-12-05
* misc fixes.StapleButter2016-12-05