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* bûrpStapleButter2018-12-30
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* Solve cmake error while importing SDL2.Pedro Velho2018-12-27
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* what.StapleButter2018-12-19
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* add dialog for audio settings, flesh it outStapleButter2018-12-14
| | | | not functional yet tho
* move config-file seeking code to its own thing.StapleButter2018-12-11
| | | | | look also into the same directory as melonDS. make it the preferred place for storing melonDS.ini. rewrite WinMain() wrapper.
* add CRC32 shitStapleButter2018-12-11
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* Merge pull request #248 from Dirbaio/masterStapleButter2018-10-27
|\ | | | | Two fixes
| * Fix build on Arch Linux.Dario Nieuwenhuis2018-05-24
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* | also adding melon.rc, huhStapleButter2018-10-18
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* | add Savestate.cpp to the cmake list, as pointed out by khang06StapleButter2018-10-18
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* Fix build on linux, enable build directory supportdogtopus2017-12-22
| | | | | | | | | | Specifically: - Include stddef.h for missing ptrdiff_t - Define PCAP_OPENFLAG_PROMISCUOUS if not using WinPcap because it seems to be a WinPcap extension - Make use of CMAKE_CURRENT_{SOURCE,BINARY}_DIR to enable building under a directory other than root of the project
* add it to the CMake list tooStapleButter2017-12-18
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* gtk: add iconStapleButter2017-12-16
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* build: add mingw64 cross-compilingkwkam2017-12-09
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* Only link against libdl on Linux.Anthony J. Bentley2017-10-09
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* libui/GTK: start catching up. atleast now it runs without exploding (mostly).StapleButter2017-10-03
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* libui: fix bug with filepicker filters under GTK. add skeleton for bitmaps. ↵StapleButter2017-09-19
| | | | add the right cmake shit.
* ... maybe it's better this way?????StapleButter2017-07-05
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* cmake: attempt to add C++11 support.StapleButter2017-07-05
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* add optimization to cmake buildStapleButter2017-06-04
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* CMake: Don't assume the install path will be /usr/local, use ↵Nikolaj Pedersen2017-05-30
| | | | CMAKE_INSTALL_PREFIX instead.
* lay base for core->platform interactionStapleButter2017-05-09
| | | | (immediately planned: threaded 3D renderer, wifi connectivity)
* finalize CMake shit.StapleButter2017-04-30
| | | | Windows will stick to CodeBlocks until making a cross-platform build system isn't a total trainwreck under Windows.
* add CMake build systems1nka2017-04-02