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| * | | | | Reset GBA cartridge state when loading a new ROMRaphaël Zumer2019-12-08
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| * | | | | Keep GBA carts loaded when booting to firmwareRaphaël Zumer2019-12-08
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| * | | | | Hook up the GBA slot to the UIRaphaël Zumer2019-12-08
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A GBA cartridge may be loaded in the same way as a DS cartridge. If the extension of the selected file is "gba", it will be treated as a GBA file. The system boot logic is still centered around the DS cartridge, so loading a GBA file will not start or reset it.
| * | | | | Properly init/deinit the GBA slotRaphaël Zumer2019-12-08
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| * | | | | Add GBA cart model and allow reading from itRaphaël Zumer2019-12-08
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| * | | | | Fix GBA memory values on deselected CPURaphaël Zumer2019-12-08
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, the GBA memory was 0xFF-filled on both CPUs. However, GBATEK reports that the deselected CPU is 0x00-filled, and that some titles depend on this behavior to function properly.
* / / / / * prevent potential race condition while changing window titleArisotura2019-12-30
|/ / / / | | | | | | | | | | | | | | | | | | | | * cap framerate at 1000FPS fixes #547
* | | | add warning against hacked firmware dumpsArisotura2019-11-08
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* | | | OpenGL: fix bug when rendering translucent polygons coming after shadow ↵Arisotura2019-11-03
| | | | | | | | | | | | | | | | polygons, against a zero-alpha clear-plane (would use wrong shader, resulting in broken transparency)
* | | | fix remaining sprite y-coord bugs. fixes #531Arisotura2019-11-03
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* | | | fix sprite y-flipArisotura2019-11-03
| | | | | | | | | | | | | | | | also, meaningless shenanigans
* | | | smarter CP15 PU region updates. disable some useless logging.Arisotura2019-10-21
| |_|/ |/| | | | | | | | fixes #528
* | | uuuh we should only do it once per scanlineArisotura2019-09-15
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* | | well, here, OBJ X mosaic is done tooArisotura2019-09-15
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* | | begin work on mosaicArisotura2019-09-15
| | | | | | | | | | | | OBJ Y mosaic emulated correctly, there's atleast that.
* | | prevent capture-o-magic from freezing. also, make code more readable.Arisotura2019-09-14
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* | | make it a bit less braindeadArisotura2019-09-14
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* | | BLAHAHAHAHHHHArisotura2019-09-14
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* | | HARK HARK HARK HARKArisotura2019-09-13
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* | | guess who the idiot is who broke sprite extpalArisotura2019-09-05
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* | | GPU2D: delay palette lookup for spritesArisotura2019-09-05
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* | update READMEArisotura2019-09-04
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* | deal with SPU FIFO overflow in a more pleasant mannerArisotura2019-09-04
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* | see, Arisotura, was it that hard?Arisotura2019-09-04
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* | blargArisotura2019-09-04
| | | | | | | | here, have code
* | fix bug with vsync checkboxStapleButter2019-09-01
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* | BAHAHAHAHHHAHARKKZKFKKSLFS-*~+¤Arisotura2019-09-01
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* | Merge pull request #504 from rogersachan/patch-1Arisotura2019-09-01
|\ \ | | | | | | Use the new GitHub sponsors feature to a link to the patreon
| * | Use the new GitHub sponsors feature to a link to the patreonRoger2019-08-13
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* | | Merge pull request #505 from Zettymaster/masterArisotura2019-09-01
|\ \ \ | | | | | | | | Add warning message if romlist.bin is not found
| * \ \ Merge branch 'master' of https://github.com/Arisotura/melonDSLukas Wienke2019-08-19
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| * | | | add warning message if romlist.bin is not foundLukas Wienke2019-08-15
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| * | | | add clion standatd dirs to .gitignoreLukas Wienke2019-08-15
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* | | | Merge pull request #509 from Zapeth/masterArisotura2019-09-01
|\ \ \ \ | | | | | | | | | | Fix cmake resource file compilation issues
| * | | | Fix glib-compile-resources path issuesZapeth2019-08-28
| | | | | | | | | | | | | | | | | | | | Apparently double quotes are not stripped away for assigned arguments when parsing, which causes isses for paths that include spaces.
| * | | | Fix MinGW resource file compilation issuesZapeth2019-08-25
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* | | | | Merge pull request #511 from tokumeiwokiboushimasu/masterArisotura2019-09-01
|\ \ \ \ \ | | | | | | | | | | | | Fix build error on Fedora
| * | | | | Fix build error on Fedoratokumeiwokiboushimasu2019-08-28
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* | | | | add VSync toggleArisotura2019-09-01
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* | | | | zerpArisotura2019-09-01
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* | | | | GPU2D: shape3 sprites are always 8x8Arisotura2019-09-01
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* | | | | more fixes to audio outputArisotura2019-09-01
| | | | | | | | | | | | | | | | | | | | maybe by 2034 we'll finally get that shit going
* | | | | Merge branch 'master' of https://github.com/Arisotura/melonDSArisotura2019-08-29
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| * | | | Merge pull request #508 from xperia64/masterArisotura2019-08-24
| |\ \ \ \ | | |_|/ / | |/| | | Fix division edge case
| | * | | Fix division edge casexperia642019-08-24
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* / / / * new FPS limiterArisotura2019-08-29
|/ / / | | | | | | | | | | | | | | | * new audio output/sync method about fucking time
* / / my bad.Arisotura2019-08-18
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* | GPU2D:Arisotura2019-07-24
| | | | | | | | | | * implement reserved mode for bitmap sprites (not too interesting) * mask out DISPCNT bits that don't apply to the sub GPU
* | GPU2D: add 'prohibited' large BG sizesArisotura2019-07-24
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* | GPU2D: fill gaps in BG modesArisotura2019-07-24
| | | | | | | | | | * mode6 actually works on the sub GPU, albeit limited to 1/4 the full bitmap size due to having only 128K of VRAM * mode7 draws BG0, BG1 and sprites. no BG2/BG3.