diff options
author | Arisotura <thetotalworm@gmail.com> | 2019-12-30 13:29:19 +0100 |
---|---|---|
committer | Arisotura <thetotalworm@gmail.com> | 2019-12-30 13:29:19 +0100 |
commit | 3984491ccec4630091bbb178c7c0b22aa4e5e937 (patch) | |
tree | 09286753c988ac7acca620c92714af7c7ca8fb40 | |
parent | 3f7bc1a6c19dc502bfe00f26d0720961cf130363 (diff) |
* prevent potential race condition while changing window title
* cap framerate at 1000FPS
fixes #547
-rw-r--r-- | src/libui_sdl/main.cpp | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp index d6aa460..2742e4a 100644 --- a/src/libui_sdl/main.cpp +++ b/src/libui_sdl/main.cpp @@ -886,7 +886,10 @@ bool JoyButtonHeld(int btnid, int njoybuttons, Uint8* joybuttons, Uint32 hat) void UpdateWindowTitle(void* data) { if (EmuStatus == 0) return; - uiWindowSetTitle(MainWindow, (const char*)data); + void** dataarray = (void**)data; + SDL_LockMutex((SDL_mutex*)dataarray[1]); + uiWindowSetTitle(MainWindow, (const char*)dataarray[0]); + SDL_UnlockMutex((SDL_mutex*)dataarray[1]); } void UpdateFPSLimit(void* data) @@ -932,7 +935,10 @@ int EmuThreadFunc(void* burp) u64 perffreq = SDL_GetPerformanceFrequency(); float samplesleft = 0; u32 nsamples = 0; + char melontitle[100]; + SDL_mutex* titlemutex = SDL_CreateMutex(); + void* titledata[2] = {melontitle, titlemutex}; while (EmuRunning != 0) { @@ -1056,6 +1062,11 @@ int EmuThreadFunc(void* burp) starttick = lasttick; } } + else + { + if (delay < 1) SDL_Delay(1); + lasttick = SDL_GetTicks(); + } } nframes++; @@ -1074,8 +1085,10 @@ int EmuThreadFunc(void* burp) if (framerate < 1) fpstarget = 999; else fpstarget = 1000.0f/framerate; + SDL_LockMutex(titlemutex); sprintf(melontitle, "[%d/%.0f] melonDS " MELONDS_VERSION, fps, fpstarget); - uiQueueMain(UpdateWindowTitle, melontitle); + SDL_UnlockMutex(titlemutex); + uiQueueMain(UpdateWindowTitle, titledata); } } else @@ -1109,6 +1122,8 @@ int EmuThreadFunc(void* burp) EmuStatus = 0; + SDL_DestroyMutex(titlemutex); + if (Screen_UseGL) uiGLMakeContextCurrent(GLContext); NDS::DeInit(); |