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authorArisotura <thetotalworm@gmail.com>2019-09-01 18:35:33 +0200
committerArisotura <thetotalworm@gmail.com>2019-09-01 18:35:33 +0200
commitf01016a30b2e8482d06798895ebc674370e81816 (patch)
tree21e2ce1e9303a3d34349d9bf99492c073053cc96
parent455b0e568987b66e757f98869450decb94e02d28 (diff)
GPU2D: shape3 sprites are always 8x8
-rw-r--r--src/GPU2D.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/GPU2D.cpp b/src/GPU2D.cpp
index 1ce62c6..432eaaf 100644
--- a/src/GPU2D.cpp
+++ b/src/GPU2D.cpp
@@ -2192,17 +2192,17 @@ void GPU2D::DrawSprites(u32 line)
const s32 spritewidth[16] =
{
- 8, 16, 8, 0,
- 16, 32, 8, 0,
- 32, 32, 16, 0,
- 64, 64, 32, 0
+ 8, 16, 8, 8,
+ 16, 32, 8, 8,
+ 32, 32, 16, 8,
+ 64, 64, 32, 8
};
const s32 spriteheight[16] =
{
- 8, 8, 16, 0,
- 16, 8, 32, 0,
- 32, 16, 32, 0,
- 64, 32, 64, 0
+ 8, 8, 16, 8,
+ 16, 8, 32, 8,
+ 32, 16, 32, 8,
+ 64, 32, 64, 8
};
u32 nsprites = 0;