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author | Arisotura <thetotalworm@gmail.com> | 2019-09-01 18:35:33 +0200 |
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committer | Arisotura <thetotalworm@gmail.com> | 2019-09-01 18:35:33 +0200 |
commit | f01016a30b2e8482d06798895ebc674370e81816 (patch) | |
tree | 21e2ce1e9303a3d34349d9bf99492c073053cc96 | |
parent | 455b0e568987b66e757f98869450decb94e02d28 (diff) |
GPU2D: shape3 sprites are always 8x8
-rw-r--r-- | src/GPU2D.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/GPU2D.cpp b/src/GPU2D.cpp index 1ce62c6..432eaaf 100644 --- a/src/GPU2D.cpp +++ b/src/GPU2D.cpp @@ -2192,17 +2192,17 @@ void GPU2D::DrawSprites(u32 line) const s32 spritewidth[16] = { - 8, 16, 8, 0, - 16, 32, 8, 0, - 32, 32, 16, 0, - 64, 64, 32, 0 + 8, 16, 8, 8, + 16, 32, 8, 8, + 32, 32, 16, 8, + 64, 64, 32, 8 }; const s32 spriteheight[16] = { - 8, 8, 16, 0, - 16, 8, 32, 0, - 32, 16, 32, 0, - 64, 32, 64, 0 + 8, 8, 16, 8, + 16, 8, 32, 8, + 32, 16, 32, 8, + 64, 32, 64, 8 }; u32 nsprites = 0; |