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* Merge branch 'master' into fast-forward-hotkeyArisotura2019-06-04
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| * add support for setting key mappings to noneArisotura2019-06-04
| * use OSD for some actual purposesArisotura2019-06-03
| * take the OSD shito somewhereArisotura2019-06-03
| * more work on OSDArisotura2019-06-03
| * fix some shitoArisotura2019-06-02
| * I guess adding font.h can't hurtArisotura2019-06-02
| * fix bugs when changing 3D renderer with no game loadedArisotura2019-06-02
| * fix potential crash when running the software renderer (oops)Arisotura2019-06-02
| * lay base for OSDArisotura2019-06-02
| * OpenGL: fix cases of layers/sprites blending over the 3D layerArisotura2019-06-01
| * use regular slash instead of backslash in config file name. fixes #413Arisotura2019-06-01
| * do binding of VS inputs and FS outputs before linking shader programs, as per...Arisotura2019-05-31
| * also, properly delete glarea framebuffers on exitStapleButter2019-05-30
| * Linux: fix uiGLGetProcAddress()StapleButter2019-06-01
| * add LTO to Release build under CodeblocksArisotura2019-05-31
| * BAHAHAHAHAHHAHHHHH-~*+Arisotura2019-05-31
| * * add needed libui functions under Windows, even if they don't do a whole lotArisotura2019-05-31
| * blargStapleButter2019-05-31
| * GL: don't draw the screens when nothing is runningStapleButter2019-05-31
| * fix the whole mutex shitoStapleButter2019-05-31
| * fix potential crash when switching video output methodsStapleButter2019-05-31
| * try to fix fog consecutively to the Intel fix. still not perfect for whatever...StapleButter2019-05-31
| * attempt at fixing THE FLICKERING without making everything shitty. also, clea...StapleButter2019-05-31
| * clean up code, attempt at shitStapleButter2019-05-31
| * fix crash when using -O3.StapleButter2019-05-30
| * fix cleanup of libui objects when closing melonDSStapleButter2019-05-30
| * OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers)StapleButter2019-05-30
| * Merge branch 'master' of https://github.com/Arisotura/melonDSStapleButter2019-05-28
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| | * Merge pull request #414 from Nadia-h/patch-1Arisotura2019-05-27
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| | | * Remove useless BUILD_SDL2 optionNadia Pedersen2019-05-26
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| * / Linux: start getting somewhere with the whole OpenGL shitoStapleButter2019-05-28
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| * Merge pull request #412 from PoroCYon/masterArisotura2019-05-26
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| | * apply tgsm's changes (see PR #411 )PoroCYon2019-05-26
| | * 'port' libui GL stuff to LinuxPoroCYon2019-05-26
| | * fix oudated CMake compile settings, add OpenGL dependency for LinuxPoroCYon2019-05-26
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| * gfghfshdfStapleButter2019-05-25
| * for config dialogs that reflect changes instantly, make behavior of window cl...Arisotura2019-05-25
| * close any opened dialogs when closing the main windowArisotura2019-05-25
| * * remove old 'threaded 3D' setting from emu settings dialogArisotura2019-05-25
| * Merge branch 'blackmagic'Arisotura2019-05-25
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| | * fix possible crashArisotura2019-05-25
| | * finalize the GL/software switchArisotura2019-05-25
| | * simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...Arisotura2019-05-25
| | * also support alpha-only fogArisotura2019-05-25
| | * implement fog correctlyArisotura2019-05-25
| | * feeble, miserable little attempt at emulating fogArisotura2019-05-25
| | * finish fixing shadowsArisotura2019-05-25
| | * fix shadow bugsArisotura2019-05-25
| | * of courseArisotura2019-05-24