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author | StapleButter <thetotalworm@gmail.com> | 2019-05-31 19:29:48 +0200 |
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committer | StapleButter <thetotalworm@gmail.com> | 2019-05-31 19:29:48 +0200 |
commit | 65ccf2a71762433b0674b2b42e5a70f90d9e2c5a (patch) | |
tree | 2a6bf9c4c3d756dfea70b4fcbe6940c8f734d389 | |
parent | 1a3314f0bdda811ee6db43f3fb467401b4f69d55 (diff) |
blarg
-rw-r--r-- | src/OpenGLSupport.h | 2 | ||||
-rw-r--r-- | src/libui_sdl/main.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/OpenGLSupport.h b/src/OpenGLSupport.h index 239ae95..31a0dc0 100644 --- a/src/OpenGLSupport.h +++ b/src/OpenGLSupport.h @@ -47,7 +47,7 @@ // if you need more OpenGL functions, add them to the macronator here // TODO: handle conditionally loading certain functions for different GL versions -#ifdef GL_VERSION_1_3 +#ifndef __WIN32__ #define DO_PROCLIST_1_3(func) diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp index c351a04..33a35d0 100644 --- a/src/libui_sdl/main.cpp +++ b/src/libui_sdl/main.cpp @@ -427,7 +427,7 @@ void GLScreen_DrawScreen() glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID); glBindVertexArray(GL_ScreenVertexArrayID); glDrawArrays(GL_TRIANGLES, 0, 4*3); - } + } glFlush(); uiGLSwapBuffers(GLContext); |