aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorStapleButter <thetotalworm@gmail.com>2019-05-30 02:44:49 +0200
committerStapleButter <thetotalworm@gmail.com>2019-05-30 02:44:49 +0200
commitee61b97ec9e8bbe5491ac0aa01b1aa4da1a2ad7a (patch)
treed77329c329a52d4562ffdc15fb878db1bb76a0fc
parent624e7aeb30c4d95b687ed20b0a4d7292df1e9b1b (diff)
OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers)
-rw-r--r--src/GPU3D_OpenGL.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/GPU3D_OpenGL.cpp b/src/GPU3D_OpenGL.cpp
index c759147..1b35fca 100644
--- a/src/GPU3D_OpenGL.cpp
+++ b/src/GPU3D_OpenGL.cpp
@@ -209,7 +209,7 @@ bool Init()
glBindFragDataLocation(ClearShaderPlain[2], 1, "oAttr");
ClearUniformLoc[0] = glGetUniformLocation(ClearShaderPlain[2], "uColor");
ClearUniformLoc[1] = glGetUniformLocation(ClearShaderPlain[2], "uDepth");
- ClearUniformLoc[2] = glGetUniformLocation(ClearShaderPlain[2], "uOpaquePolyId");
+ ClearUniformLoc[2] = glGetUniformLocation(ClearShaderPlain[2], "uOpaquePolyID");
ClearUniformLoc[3] = glGetUniformLocation(ClearShaderPlain[2], "uFogFlag");
memset(RenderShader, 0, sizeof(RenderShader));
@@ -420,7 +420,8 @@ void UpdateDisplaySettings()
glBindTexture(GL_TEXTURE_2D, FramebufferTex[4]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, ScreenW, ScreenH, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
glBindTexture(GL_TEXTURE_2D, FramebufferTex[5]);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, ScreenW, ScreenH, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, NULL);
+ //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, ScreenW, ScreenH, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, ScreenW, ScreenH, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D, FramebufferTex[6]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
glBindTexture(GL_TEXTURE_2D, FramebufferTex[7]);