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authorStapleButter <thetotalworm@gmail.com>2019-05-28 19:48:59 +0200
committerStapleButter <thetotalworm@gmail.com>2019-05-28 19:48:59 +0200
commit891ab9fd3c91042d5097f38107cccfb47511e5e5 (patch)
treec526af742b034e48580a413c2441ddd6334688fa
parent23eccc943973e32a0c0bb367a4b2ba19d8e54030 (diff)
Linux: start getting somewhere with the whole OpenGL shito
-rw-r--r--CMakeLists.txt5
-rw-r--r--src/CMakeLists.txt7
-rw-r--r--src/OpenGLSupport.cpp1
-rw-r--r--src/OpenGLSupport.h1
-rw-r--r--src/libui_sdl/CMakeLists.txt2
-rw-r--r--src/libui_sdl/libui/ui.h2
-rw-r--r--src/libui_sdl/libui/unix/area.c83
-rw-r--r--src/libui_sdl/libui/unix/gl.c391
-rw-r--r--src/libui_sdl/main.cpp46
9 files changed, 489 insertions, 49 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 9aa96ad..c127af5 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -21,9 +21,12 @@ else()
endif()
if(ENABLE_LTO)
- add_compile_options(-flto)
+ add_compile_options(-O2 -flto)
endif()
+add_compile_options(-fno-pic)
+add_link_options(-no-pie)
+
option(BUILD_LIBUI "Build libui frontend" ON)
option(BUILD_SDL "Build SDL2 frontend" OFF)
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 702edf5..d096c02 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -13,22 +13,21 @@ add_library(core STATIC
GPU.cpp
GPU2D.cpp
GPU3D.cpp
+ GPU3D_OpenGL.cpp
GPU3D_Soft.cpp
NDS.cpp
NDSCart.cpp
+ OpenGLSupport.cpp
RTC.cpp
Savestate.cpp
SPI.cpp
SPU.cpp
Wifi.cpp
WifiAP.cpp
- # opengl backend stuff
- GPU3D_OpenGL.cpp
- OpenGLSupport.cpp
)
if (WIN32)
target_link_libraries(core ole32 comctl32 ws2_32 opengl32)
else()
- target_link_libraries(core OpenGL)
+ target_link_libraries(core GL)
endif()
diff --git a/src/OpenGLSupport.cpp b/src/OpenGLSupport.cpp
index bb9e180..11fd629 100644
--- a/src/OpenGLSupport.cpp
+++ b/src/OpenGLSupport.cpp
@@ -18,7 +18,6 @@
#include "OpenGLSupport.h"
-#include <cstring>
DO_PROCLIST(DECLPROC);
diff --git a/src/OpenGLSupport.h b/src/OpenGLSupport.h
index 3f21a4c..239ae95 100644
--- a/src/OpenGLSupport.h
+++ b/src/OpenGLSupport.h
@@ -20,6 +20,7 @@
#define OPENGLSUPPORT_H
#include <stdio.h>
+#include <string.h>
#include <GL/gl.h>
#include <GL/glext.h>
diff --git a/src/libui_sdl/CMakeLists.txt b/src/libui_sdl/CMakeLists.txt
index 0b7545b..61e0981 100644
--- a/src/libui_sdl/CMakeLists.txt
+++ b/src/libui_sdl/CMakeLists.txt
@@ -47,7 +47,7 @@ if (UNIX)
--generate-header "${CMAKE_SOURCE_DIR}/melon_grc.xml")
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
- target_link_libraries(melonDS dl)
+ target_link_libraries(melonDS dl X11)
endif ()
target_sources(melonDS PUBLIC melon_grc.c)
diff --git a/src/libui_sdl/libui/ui.h b/src/libui_sdl/libui/ui.h
index d2e9960..0c89d90 100644
--- a/src/libui_sdl/libui/ui.h
+++ b/src/libui_sdl/libui/ui.h
@@ -615,6 +615,8 @@ _UI_EXTERN uiGLContext *uiAreaGetGLContext(uiArea* a);
_UI_EXTERN void uiGLMakeContextCurrent(uiGLContext* ctx);
_UI_EXTERN unsigned int uiGLGetVersion(uiGLContext* ctx);
_UI_EXTERN void *uiGLGetProcAddress(const char* proc);
+_UI_EXTERN int uiGLGetFramebuffer(uiGLContext* ctx);
+_UI_EXTERN float uiGLGetFramebufferScale(uiGLContext* ctx);
_UI_EXTERN void uiGLSwapBuffers(uiGLContext* ctx);
diff --git a/src/libui_sdl/libui/unix/area.c b/src/libui_sdl/libui/unix/area.c
index e518ae5..bf92ddf 100644
--- a/src/libui_sdl/libui/unix/area.c
+++ b/src/libui_sdl/libui/unix/area.c
@@ -28,6 +28,8 @@ struct areaWidgetClass {
GtkDrawingAreaClass parent_class;
};
+typedef struct uiGLContext uiGLContext;
+
struct uiArea {
uiUnixControl c;
GtkWidget *widget; // either swidget or areaWidget depending on whether it is scrolling
@@ -41,7 +43,8 @@ struct uiArea {
GtkGLArea *glArea;
areaWidget *area;
- GdkGLContext *glContext;
+ gboolean opengl;
+ uiGLContext *glContext;
int bgR, bgG, bgB;
@@ -125,6 +128,8 @@ static void loadAreaSize(uiArea *a, double *width, double *height)
}
}
+void areaDrawGL(GtkWidget* widget, uiAreaDrawParams* dp, cairo_t* cr, uiGLContext* glctx);
+
static gboolean areaWidget_draw(GtkWidget *w, cairo_t *cr)
{
areaWidget *aw = areaWidget(w);
@@ -136,21 +141,28 @@ static gboolean areaWidget_draw(GtkWidget *w, cairo_t *cr)
loadAreaSize(a, &(dp.AreaWidth), &(dp.AreaHeight));
- cairo_clip_extents(cr, &clipX0, &clipY0, &clipX1, &clipY1);
- dp.ClipX = clipX0;
- dp.ClipY = clipY0;
- dp.ClipWidth = clipX1 - clipX0;
- dp.ClipHeight = clipY1 - clipY0;
-
- if (a->bgR != -1)
+ if (!a->opengl)
+ {
+ cairo_clip_extents(cr, &clipX0, &clipY0, &clipX1, &clipY1);
+ dp.ClipX = clipX0;
+ dp.ClipY = clipY0;
+ dp.ClipWidth = clipX1 - clipX0;
+ dp.ClipHeight = clipY1 - clipY0;
+
+ if (a->bgR != -1)
+ {
+ cairo_set_source_rgb(cr, a->bgR/255.0, a->bgG/255.0, a->bgB/255.0);
+ cairo_paint(cr);
+ }
+
+ // no need to save or restore the graphics state to reset transformations; GTK+ does that for us
+ (*(a->ah->Draw))(a->ah, a, &dp);
+ }
+ else
{
- cairo_set_source_rgb(cr, a->bgR/255.0, a->bgG/255.0, a->bgB/255.0);
- cairo_paint(cr);
+ areaDrawGL(w, &dp, cr, a->glContext);
}
- // no need to save or restore the graphics state to reset transformations; GTK+ does that for us
- (*(a->ah->Draw))(a->ah, a, &dp);
-
freeContext(dp.Context);
return FALSE;
}
@@ -714,11 +726,12 @@ void uiAreaBeginUserWindowResize(uiArea *a, uiWindowResizeEdge edge)
uiArea *uiNewArea(uiAreaHandler *ah)
{
uiArea *a;
-
+printf("create regular area\n");
uiUnixNewControl(uiArea, a);
a->ah = ah;
a->scrolling = FALSE;
+ a->opengl = FALSE;
a->areaWidget = GTK_WIDGET(g_object_new(areaWidgetType,
"libui-area", a,
@@ -733,35 +746,54 @@ uiArea *uiNewArea(uiAreaHandler *ah)
return a;
}
+uiGLContext* FARTOMATIC(int major, int minor);
+void databotte(GtkWidget* gla, uiGLContext* ctx);
+void majoricc(GtkWidget* widget, gpointer data)
+{
+ printf("ACTUALLY CREATE CONTEXT\n");
+
+ uiArea* a = (uiArea*)data;
+ uiGLContext* ctx = a->glContext;
+
+ databotte(a->widget, ctx);
+}
+
uiArea *uiNewGLArea(uiAreaHandler *ah, const unsigned int* req_versions)
{
uiArea *a;
-
+printf("create glarea\n");
uiUnixNewControl(uiArea, a);
a->ah = ah;
a->scrolling = FALSE;
+ a->opengl = TRUE;
- GtkGLArea* gla = (GtkGLArea*)gtk_gl_area_new();
- GdkGLContext* ctx = NULL;
-
+ //GtkGLArea* gla = (GtkGLArea*)gtk_gl_area_new();
+ uiGLContext* ctx = NULL;
+printf("create sdfsf\n");
for (int i = 0; req_versions[i] && !ctx; i++) {
int major = uiGLVerMajor(req_versions[i]);
int minor = uiGLVerMinor(req_versions[i]);
- gtk_gl_area_set_required_version(gla, major, minor);
- ctx = createGLContext(gla, major, minor);
+ //gtk_gl_area_set_required_version(gla, major, minor);
+ //ctx = createGLContext(gla, major, minor);
+ ctx = FARTOMATIC(major, minor);
}
-
+printf("create jfghjjgh: %p\n", ctx);
a->glContext = ctx;
- a->areaWidget = GTK_WIDGET(g_object_new(areaWidgetType, "libui-area",
- a, NULL));
- a->glArea = gla;
+ //a->areaWidget = GTK_WIDGET(gla);
+ //a->glArea = gla;
+ a->areaWidget = GTK_WIDGET(g_object_new(areaWidgetType,
+ "libui-area", a,
+ NULL));
a->area = areaWidget(a->areaWidget);
a->widget = a->areaWidget;
+
+ g_signal_connect(a->widget, "realize", G_CALLBACK(majoricc), a);
uiAreaSetBackgroundColor(a, -1, -1, -1);
-
+ //printf("is area realized: %d\n", gtk_widget_get_realized(GTK_WIDGET(gla)));
+printf("create qssssq\n");
return a;
}
@@ -781,6 +813,7 @@ uiArea *uiNewScrollingArea(uiAreaHandler *ah, int width, int height)
a->scrolling = TRUE;
a->scrollWidth = width;
a->scrollHeight = height;
+ a->opengl = FALSE;
a->swidget = gtk_scrolled_window_new(NULL, NULL);
a->scontainer = GTK_CONTAINER(a->swidget);
diff --git a/src/libui_sdl/libui/unix/gl.c b/src/libui_sdl/libui/unix/gl.c
index da41437..3504d3a 100644
--- a/src/libui_sdl/libui/unix/gl.c
+++ b/src/libui_sdl/libui/unix/gl.c
@@ -1,6 +1,12 @@
// 26 may 2019
#include "uipriv_unix.h"
+#include <X11/Xlib.h>
+#include <GL/gl.h>
+#include <GL/glx.h>
+
+extern GThread* gtkthread;
+
/*
*(melonDS:17013): Gtk-CRITICAL **: 00:28:09.095: gtk_gl_area_set_required_version: assertion 'GTK_IS_GL_AREA (area)' failed
@@ -9,32 +15,409 @@
struct uiGLContext {
GtkGLArea *gla;
+ GtkWidget* widget;
+ GdkWindow* window;
GdkGLContext *gctx;
+
+ Display* xdisp;
+ GLXPixmap glxpm;
+ GLXContext glxctx;
int vermaj, vermin;
+
+ int width, height;
+ int scale;
+ GLuint renderbuffer[2];
+ GLuint framebuffer;
};
+static PFNGLGENRENDERBUFFERSPROC _glGenRenderbuffers;
+static PFNGLDELETERENDERBUFFERSPROC _glDeleteRenderbuffers;
+static PFNGLBINDRENDERBUFFERPROC _glBindRenderbuffer;
+static PFNGLRENDERBUFFERSTORAGEPROC _glRenderbufferStorage;
+static PFNGLGETRENDERBUFFERPARAMETERIVPROC _glGetRenderbufferParameteriv;
+
+static PFNGLGENRENDERBUFFERSPROC _glGenFramebuffers;
+static PFNGLDELETERENDERBUFFERSPROC _glDeleteFramebuffers;
+static PFNGLBINDRENDERBUFFERPROC _glBindFramebuffer;
+static PFNGLFRAMEBUFFERTEXTUREPROC _glFramebufferTexture;
+static PFNGLFRAMEBUFFERRENDERBUFFERPROC _glFramebufferRenderbuffer;
+static PFNGLCHECKFRAMEBUFFERSTATUSPROC _glCheckFramebufferStatus;
+
+static int _procsLoaded = 0;
+
+static void _loadGLProcs()
+{
+ if (_procsLoaded) return;
+
+ _glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)uiGLGetProcAddress("glGenRenderbuffers");
+ _glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)uiGLGetProcAddress("glDeleteRenderbuffers");
+ _glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)uiGLGetProcAddress("glBindRenderbuffer");
+ _glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)uiGLGetProcAddress("glRenderbufferStorage");
+ _glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)uiGLGetProcAddress("glGetRenderbufferParameteriv");
+
+ _glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)uiGLGetProcAddress("glGenFramebuffers");
+ _glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)uiGLGetProcAddress("glDeleteFramebuffers");
+ _glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)uiGLGetProcAddress("glBindFramebuffer");
+ _glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)uiGLGetProcAddress("glFramebufferTexture");
+ _glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)uiGLGetProcAddress("glFramebufferRenderbuffer");
+ _glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)uiGLGetProcAddress("glCheckFramebufferStatus");
+
+ _procsLoaded = 1;
+}
+
+Display* derp;
+
uiGLContext *createGLContext(GtkGLArea* gla, int maj, int min)
{
- uiGLContext *ret = uiAlloc(sizeof(uiGLContext), "uiGLContext");
+ printf("barp\n");
+ uiGLContext *ret = uiNew(uiGLContext);//uiAlloc(sizeof(uiGLContext), "uiGLContext");
+
+ // herp
+ ret->gla = gla;
+ ret->gctx = NULL;
+ //while (!ret->gctx)
+ /*{
+ gtk_widget_realize(GTK_WIDGET(gla));
+ printf("is area realized: %d\n", gtk_widget_get_realized(GTK_WIDGET(gla)));
ret->gla = gla;
ret->gctx = gtk_gl_area_get_context(gla);
+ printf("context: %p\n", ret->gctx);
+ }*/
+
+
+
+ /*
+ GtkAllocation allocation;
+ GdkWindow *window;
+ Display *display;
+ int id;
+
+ window = gtk_widget_get_window(widget);
+ display = gdk_x11_display_get_xdisplay(gdk_window_get_display(window));
+ id = gdk_x11_window_get_xid(window);
+
+ if (glXMakeCurrent(display, id, context) == TRUE) {*/
+
+
+ /*GdkWindow* window;
+ Display* disp;
+
+ window = gtk_widget_get_window(GTK_WIDGET(gla));
+ display = */
+
+
+
ret->vermaj = maj; ret->vermin = min;
return ret;
}
+static void areaAllocRenderbuffer(uiGLContext* glctx);
+
+void databotte(GtkWidget* widget, uiGLContext* ctx)
+{
+ /*printf("is area realized: %d\n", gtk_widget_get_realized(GTK_WIDGET(gla)));
+ ctx->gctx = gtk_gl_area_get_context(gla);
+ printf("context: %p\n", ctx->gctx);*/
+
+ printf("DATABOTTE\n");
+
+ GdkWindow* gdkwin = gtk_widget_get_window(widget);
+ printf("window=%p\n", gdkwin);
+
+ GError* err = NULL;
+ GdkGLContext* glctx = gdk_window_create_gl_context(gdkwin, &err);
+ if (err != NULL)
+ {
+ printf("CONTEXT SHAT ITSELF\n");
+ return;
+ }
+
+ gdk_gl_context_set_use_es(glctx, FALSE);
+ gdk_gl_context_set_required_version(glctx, 3, 2);
+
+ gdk_gl_context_realize(glctx, &err);
+ if (err != NULL)
+ {
+ printf("CONTEXT REALIZE SHAT ITSELF\n");
+ return;
+ }
+
+ GtkAllocation allocation;
+ gtk_widget_get_allocation(widget, &allocation);
+ int window_scale = gdk_window_get_scale_factor(gdkwin);
+ ctx->width = allocation.width;
+ ctx->height = allocation.height;
+ ctx->scale = window_scale;
+
+ gdk_gl_context_make_current(glctx);
+ _loadGLProcs();
+ areaAllocRenderbuffer(ctx);
+
+ ctx->widget = widget;
+ ctx->window = gdkwin;
+ ctx->gctx = glctx;
+}
+
+static void areaAllocRenderbuffer(uiGLContext* glctx)
+{
+ _glGenRenderbuffers(2, &glctx->renderbuffer[0]);printf("ylarg0 %04X, %d %d\n", glGetError(), glctx->width, glctx->height);
+ //glGenTextures(2, &glctx->renderbuffer[0]);
+ _glGenFramebuffers(1, &glctx->framebuffer);printf("ylarg1 %04X\n", glGetError());
+ printf("FB %08X created under ctx %p (%p %p)\n", glctx?glctx->framebuffer:0, gdk_gl_context_get_current(), glctx?glctx->gctx:NULL, glctx);
+ /*glBindTexture(GL_TEXTURE_2D, glctx->renderbuffer[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glBindTexture(GL_TEXTURE_2D, glctx->renderbuffer[1]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);*/
+
+ _glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0]);printf("ylarg1 %04X\n", glGetError());
+ _glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB, glctx->width*glctx->scale, glctx->height*glctx->scale);printf("ylarg1 %04X\n", glGetError());
+ _glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[1]);printf("ylarg1 %04X\n", glGetError());
+ _glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, glctx->width*glctx->scale, glctx->height*glctx->scale);printf("ylarg1 %04X\n", glGetError());
+
+ _glBindFramebuffer(GL_FRAMEBUFFER, glctx->framebuffer);printf("ylarg2 %04X\n", glGetError());
+ /*_glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, glctx->renderbuffer[0], 0);
+ _glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, glctx->renderbuffer[1], 0);*/
+ _glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, glctx->renderbuffer[0]);printf("ylarg3 %04X\n", glGetError());
+ _glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, glctx->renderbuffer[1]);printf("ylarg4 %04X\n", glGetError());
+ //printf("ylarg: %08X, %04X, %08X %08X\n", glctx->framebuffer, glGetError(), glctx->renderbuffer[0], glctx->renderbuffer[1]);
+
+ if(_glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
+ printf("FRAMEBUFFER IS BAD!! %04X\n", _glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ int alpha_size;
+ _glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0]);
+ _glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
+ printf("FRAMEBUFFER GOOD. ALPHA SIZE IS %d\n", alpha_size);
+}
+
+static void areaRellocRenderbuffer(uiGLContext* glctx)
+{
+ _glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0]);
+ _glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB, glctx->width*glctx->scale, glctx->height*glctx->scale);
+ _glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[1]);
+ _glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, glctx->width*glctx->scale, glctx->height*glctx->scale);
+}
+
+void areaDrawGL(GtkWidget* widget, uiAreaDrawParams* dp, cairo_t* cr, uiGLContext* glctx)
+{
+ int window_scale = gdk_window_get_scale_factor(glctx->window);
+
+ if (glctx->width != dp->AreaWidth || glctx->height != dp->AreaHeight || glctx->scale != window_scale)
+ {
+ glctx->width = dp->AreaWidth;
+ glctx->height = dp->AreaHeight;
+ glctx->scale = window_scale;
+ areaRellocRenderbuffer(glctx);
+ }
+
+ gdk_cairo_draw_from_gl(cr, gtk_widget_get_window(widget),
+ glctx->renderbuffer[0], GL_RENDERBUFFER,
+ 1, 0, 0, glctx->width*glctx->scale, glctx->height*glctx->scale);
+}
+
+uiGLContext* FARTOMATIC(int major, int minor)
+{
+ uiGLContext *_ret = uiNew(uiGLContext);
+ _ret->vermaj = major;
+ _ret->vermin = minor;
+ _ret->width = -1;
+ _ret->height = -1;
+ _ret->renderbuffer[0] = 0;
+ _ret->renderbuffer[1] = 0;
+ _ret->framebuffer = 0;
+
+ return _ret;
+
+ Display* disp;
+ XVisualInfo* vizir;
+ GLXFBConfig *cfg;
+ Pixmap pm;
+ GLXPixmap glxpm;
+ GLXContext ctx;
+
+ disp = XOpenDisplay(NULL);
+ derp = disp;
+
+ int kaa, baa;
+ glXQueryVersion(disp, &kaa, &baa);
+ printf("GL VERSION: %d.%d\n", kaa, baa);
+
+ const int sbAttrib[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ None };
+ const int dbAttrib[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ None };
+
+ int scrnum = DefaultScreen( disp );
+ Window root = RootWindow( disp, scrnum );
+
+ vizir = glXChooseVisual( disp, scrnum, (int *) sbAttrib );
+ if (!vizir) {
+ vizir = glXChooseVisual( disp, scrnum, (int *) dbAttrib );
+ if (!vizir) {
+ printf("Error: couldn't get an RGB visual\n");
+ return NULL;
+ }
+ }
+
+ const int fb_attr[] = {
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
+ GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
+ GLX_DOUBLEBUFFER, True,
+ GLX_X_RENDERABLE, True,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ GLX_ALPHA_SIZE, 8,
+ GLX_DEPTH_SIZE, 24,
+ GLX_STENCIL_SIZE, 8,
+ None
+ };
+ int configs;
+ cfg = glXChooseFBConfig(disp, scrnum, (int *)&fb_attr, &configs);
+
+ if (!cfg)
+ {
+ printf("NO GOOD FBCONFIG\n");
+ return NULL;
+ }
+
+ /*ctx = glXCreateContext( disp, vizir, NULL, True );
+ if (!ctx)
+ {
+ printf("Error: glXCreateContext failed\n");
+ return NULL;
+ }*/
+
+ PFNGLXCREATECONTEXTATTRIBSARBPROC createctx;
+ createctx = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddressARB("glXCreateContextAttribsARB");
+ if (!createctx)
+ {
+ printf("bad shito\n");
+ return NULL;
+ }
+
+ const int ctx_attr[] =
+ {
+ GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ GLX_CONTEXT_MAJOR_VERSION_ARB, 3,//major,
+ GLX_CONTEXT_MINOR_VERSION_ARB, 2,//minor,
+ None
+ };
+
+ ctx = glXCreateContextAttribsARB(disp, cfg[0], 0, True, ctx_attr);
+ if (!ctx)
+ {
+ printf("FAILED TO CREATE FANCYPANTS GL CONTEXT\n");
+ return NULL;
+ }
+
+ //printf("CONTEXT GOOD. Direct rendering: %s\n", glXIsDirect(disp, ctx) ? "Yes" : "No");
+
+ printf("blorp: %d\n", vizir->depth);
+ pm = XCreatePixmap(disp, root, 256, 384, vizir->depth);
+ if (!pm) printf("PIXMAP SHAT ITSELF\n");
+ else printf("PIXMAP GOOD\n");
+
+ glxpm = glXCreateGLXPixmap(disp, vizir, pm);
+ if (!glxpm) printf("GLXPIXMAP SHAT ITSELF\n");
+ else printf("GLXPIXMAP GOOD\n");
+
+ uiGLContext *ret = uiNew(uiGLContext);
+ printf("CREATE CTX: %p, %p\n", ret, g_thread_self());
+ ret->xdisp = disp;
+ ret->glxpm = glxpm;
+ ret->glxctx = ctx;
+
+ return ret;
+}
+
+int uiGLGetFramebuffer(uiGLContext* ctx)
+{
+ return ctx->framebuffer;
+}
+
+float uiGLGetFramebufferScale(uiGLContext* ctx)
+{
+ return (float)ctx->scale;
+}
+
void uiGLSwapBuffers(uiGLContext* ctx)
{
if (!ctx) return;
- gtk_gl_area_attach_buffers(ctx->gla);
+ //gtk_gl_area_attach_buffers(ctx->gla);
+}
+
+static volatile int _ctxset_done;
+
+gboolean _threadsafe_ctxset(gpointer data)
+{
+ uiGLContext* ctx = (uiGLContext*)data;
+ gtk_gl_area_make_current(ctx->gla);
+ _ctxset_done = 1;
+ return FALSE;
}
void uiGLMakeContextCurrent(uiGLContext* ctx)
{
- if (!ctx) return;
- gtk_gl_area_make_current(ctx->gla);
+ //if (!ctx) return;
+ /*if (g_thread_self() != gtkthread)
+ {
+ _ctxset_done = 0;
+ g_idle_add(_threadsafe_ctxset, ctx);
+ while (!_ctxset_done);
+ }
+ else*/
+ //gtk_gl_area_make_current(ctx->gla);
+ /*printf("MAKE CONTEXT CURRENT %p, %p\n", ctx, g_thread_self());
+ if (!ctx)
+ {
+ // BLERUGEHZFZF
+ glXMakeCurrent(derp, None, NULL);
+ return;
+ }
+ Bool ret = True;
+ if (glXGetCurrentContext() != ctx->glxctx)
+ {printf("DZJSKFLD\n");
+ ret = glXMakeCurrent(ctx->xdisp, ctx->glxpm, ctx->glxctx);
+ //glXMakeContextCurrent(ctx->xdisp, ctx->glxpm, ctx->glxpm, ctx->glxctx);
+ }
+ printf("WE MAED IT CURRENT: %d\n", ret);*/
+
+ printf("[%p] MAKE CONTEXT CURRENT %p, %p\n", g_thread_self(), ctx, ctx?ctx->gctx:NULL);
+ if (!ctx)
+ {
+ gdk_gl_context_clear_current();
+ return;
+ }
+ //gtk_gl_area_make_current(ctx->gla);
+ gdk_gl_context_make_current(ctx->gctx);
+ GdkGLContext* burp = gdk_gl_context_get_current();
+ //gtk_gl_area_attach_buffers(ctx->gla);
+ //printf("burp = %p / %p\n", burp, ctx->gctx);
}
void *uiGLGetProcAddress(const char* proc)
{
+printf("get: %s - ", proc);
+void* a = dlsym(NULL, proc);
+void* b = glXGetProcAddress(proc);
+void* c = glXGetProcAddressARB(proc);
+printf("%p / %p / %p\n", a, b, c);
+return c;
// this *will* break for older systems that don't have libglvnd!
// TODO: use a real solution
return dlsym(NULL /* RTLD_DEFAULT */, proc);
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp
index 0c7aacd..e2686f9 100644
--- a/src/libui_sdl/main.cpp
+++ b/src/libui_sdl/main.cpp
@@ -194,9 +194,16 @@ bool GLScreen_InitShader(GLuint* shader, const char* fs)
}
bool GLScreen_Init()
-{
+{printf("BEGINNING GL SHITO\n");
if (!OpenGL_Init())
return false;
+
+ printf("GL INIT: %p, %p\n", glGenFramebuffers, glCreateShader);
+
+ const GLubyte* renderer = glGetString(GL_RENDERER); // get renderer string
+ const GLubyte* version = glGetString(GL_VERSION); // version as a string
+ printf("OpenGL: renderer: %s\n", renderer);
+ printf("OpenGL: version: %s\n", version);
if (!GLScreen_InitShader(GL_ScreenShader, kScreenFS))
return false;
@@ -204,7 +211,7 @@ bool GLScreen_Init()
return false;
memset(&GL_ShaderConfig, 0, sizeof(GL_ShaderConfig));
-
+printf("morp0\n");
glGenBuffers(1, &GL_ShaderConfigUBO);
glBindBuffer(GL_UNIFORM_BUFFER, GL_ShaderConfigUBO);
glBufferData(GL_UNIFORM_BUFFER, sizeof(GL_ShaderConfig), &GL_ShaderConfig, GL_STATIC_DRAW);
@@ -213,14 +220,14 @@ bool GLScreen_Init()
glGenBuffers(1, &GL_ScreenVertexBufferID);
glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID);
glBufferData(GL_ARRAY_BUFFER, sizeof(GL_ScreenVertices), NULL, GL_STATIC_DRAW);
-
+printf("morp1\n");
glGenVertexArrays(1, &GL_ScreenVertexArrayID);
glBindVertexArray(GL_ScreenVertexArrayID);
glEnableVertexAttribArray(0); // position
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(0));
glEnableVertexAttribArray(1); // texcoord
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(2*4));
-
+printf("morp2\n");
glGenTextures(1, &GL_ScreenTexture);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, GL_ScreenTexture);
@@ -231,7 +238,7 @@ bool GLScreen_Init()
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 256*3 + 1, 192*2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, NULL);
GL_ScreenSizeDirty = true;
-
+printf("morp3\n");
return true;
}
@@ -248,6 +255,8 @@ void GLScreen_DeInit()
void GLScreen_DrawScreen()
{
+ float scale = uiGLGetFramebufferScale(GLContext);
+
if (GL_ScreenSizeDirty)
{
GL_ScreenSizeDirty = false;
@@ -370,23 +379,26 @@ void GLScreen_DrawScreen()
glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GL_ScreenVertices), GL_ScreenVertices);
}
-
+ printf("rarp4 %04X\n", glGetError());
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
glDisable(GL_BLEND);
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+printf("rarp2 %04X\n", glGetError());
- glViewport(0, 0, WindowWidth, WindowHeight);
+ glViewport(0, 0, WindowWidth*scale, WindowHeight*scale);
+ printf("draw screen: viewport=%d/%d\n", WindowWidth, WindowHeight);
if (GPU3D::Renderer == 0)
OpenGL_UseShaderProgram(GL_ScreenShader);
else
OpenGL_UseShaderProgram(GL_ScreenShaderAccel);
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glClearColor(0, 0, 0, 1);
+printf("rarp3 %04X\n", glGetError());
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, uiGLGetFramebuffer(GLContext));
+ printf("rarp8 %04X\n", glGetError());
+ glClearColor(0, 0, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
-
+printf("rarp5 %04X\n", glGetError());
int frontbuf = GPU::FrontBuffer;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, GL_ScreenTexture);
@@ -412,15 +424,21 @@ void GLScreen_DrawScreen()
glActiveTexture(GL_TEXTURE1);
if (GPU3D::Renderer != 0)
GPU3D::GLRenderer::SetupAccelFrame();
-
+printf("rarp6 %04X\n", glGetError());
glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID);
glBindVertexArray(GL_ScreenVertexArrayID);
glDrawArrays(GL_TRIANGLES, 0, 4*3);
-
+printf("rarp7 %04X\n", glGetError());
glFlush();
uiGLSwapBuffers(GLContext);
}
+void norp(void* data)
+{
+ uiGLMakeContextCurrent(GLContext);
+ GLScreen_DrawScreen();
+}
+
void MicLoadWav(char* name)
{
SDL_AudioSpec format;
@@ -901,6 +919,8 @@ int EmuThreadFunc(void* burp)
{
uiGLMakeContextCurrent(GLContext);
GLScreen_DrawScreen();
+ //uiGLMakeContextCurrent(NULL);
+ //uiQueueMain(norp, NULL);
}
uiAreaQueueRedrawAll(MainDrawArea);
}