aboutsummaryrefslogtreecommitdiff
Commit message (Expand)AuthorAge
...
* | | take the OSD shito somewhereArisotura2019-06-03
* | | more work on OSDArisotura2019-06-03
* | | fix some shitoArisotura2019-06-02
* | | I guess adding font.h can't hurtArisotura2019-06-02
* | | fix bugs when changing 3D renderer with no game loadedArisotura2019-06-02
* | | fix potential crash when running the software renderer (oops)Arisotura2019-06-02
* | | lay base for OSDArisotura2019-06-02
| |/ |/|
* | OpenGL: fix cases of layers/sprites blending over the 3D layerArisotura2019-06-01
* | use regular slash instead of backslash in config file name. fixes #413Arisotura2019-06-01
* | do binding of VS inputs and FS outputs before linking shader programs, as per...Arisotura2019-05-31
* | also, properly delete glarea framebuffers on exitStapleButter2019-05-30
* | Linux: fix uiGLGetProcAddress()StapleButter2019-06-01
* | add LTO to Release build under CodeblocksArisotura2019-05-31
* | BAHAHAHAHAHHAHHHHH-~*+Arisotura2019-05-31
* | * add needed libui functions under Windows, even if they don't do a whole lotArisotura2019-05-31
* | blargStapleButter2019-05-31
* | GL: don't draw the screens when nothing is runningStapleButter2019-05-31
* | fix the whole mutex shitoStapleButter2019-05-31
* | fix potential crash when switching video output methodsStapleButter2019-05-31
* | try to fix fog consecutively to the Intel fix. still not perfect for whatever...StapleButter2019-05-31
* | attempt at fixing THE FLICKERING without making everything shitty. also, clea...StapleButter2019-05-31
* | clean up code, attempt at shitStapleButter2019-05-31
* | fix crash when using -O3.StapleButter2019-05-30
* | fix cleanup of libui objects when closing melonDSStapleButter2019-05-30
* | OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers)StapleButter2019-05-30
* | Merge branch 'master' of https://github.com/Arisotura/melonDSStapleButter2019-05-28
|\ \
| * \ Merge pull request #414 from Nadia-h/patch-1Arisotura2019-05-27
| |\ \
| | * | Remove useless BUILD_SDL2 optionNadia Pedersen2019-05-26
| |/ /
* / / Linux: start getting somewhere with the whole OpenGL shitoStapleButter2019-05-28
|/ /
* | Merge pull request #412 from PoroCYon/masterArisotura2019-05-26
|\ \
| * | apply tgsm's changes (see PR #411 )PoroCYon2019-05-26
| * | 'port' libui GL stuff to LinuxPoroCYon2019-05-26
| * | fix oudated CMake compile settings, add OpenGL dependency for LinuxPoroCYon2019-05-26
|/ /
* | gfghfshdfStapleButter2019-05-25
* | for config dialogs that reflect changes instantly, make behavior of window cl...Arisotura2019-05-25
* | close any opened dialogs when closing the main windowArisotura2019-05-25
* | * remove old 'threaded 3D' setting from emu settings dialogArisotura2019-05-25
* | Merge branch 'blackmagic'Arisotura2019-05-25
|\ \
| * | fix possible crashArisotura2019-05-25
| * | finalize the GL/software switchArisotura2019-05-25
| * | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...Arisotura2019-05-25
| * | also support alpha-only fogArisotura2019-05-25
| * | implement fog correctlyArisotura2019-05-25
| * | feeble, miserable little attempt at emulating fogArisotura2019-05-25
| * | finish fixing shadowsArisotura2019-05-25
| * | fix shadow bugsArisotura2019-05-25
| * | of courseArisotura2019-05-24
| * | fix more bugsArisotura2019-05-24
| * | getting somewhere??Arisotura2019-05-24
| * | properly recreate window based on changes to either video output method or 3D...Arisotura2019-05-24