Commit message (Collapse) | Author | Age | ||
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* | | | I guess adding font.h can't hurt | Arisotura | 2019-06-02 | |
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* | | | fix bugs when changing 3D renderer with no game loaded | Arisotura | 2019-06-02 | |
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* | | | fix potential crash when running the software renderer (oops) | Arisotura | 2019-06-02 | |
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* | | | lay base for OSD | Arisotura | 2019-06-02 | |
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* | | OpenGL: fix cases of layers/sprites blending over the 3D layer | Arisotura | 2019-06-01 | |
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* | | use regular slash instead of backslash in config file name. fixes #413 | Arisotura | 2019-06-01 | |
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* | | do binding of VS inputs and FS outputs before linking shader programs, as ↵ | Arisotura | 2019-05-31 | |
| | | | | | | | | | | | | per OpenGL standard. should fix the rendering issues with strict drivers (AMD, Intel). | |||
* | | also, properly delete glarea framebuffers on exit | StapleButter | 2019-05-30 | |
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* | | Linux: fix uiGLGetProcAddress() | StapleButter | 2019-06-01 | |
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* | | add LTO to Release build under Codeblocks | Arisotura | 2019-05-31 | |
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* | | BAHAHAHAHAHHAHHHHH-~*+ | Arisotura | 2019-05-31 | |
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* | | * add needed libui functions under Windows, even if they don't do a whole lot | Arisotura | 2019-05-31 | |
| | | | | | | | | * fix ass-stupid fog bug | |||
* | | blarg | StapleButter | 2019-05-31 | |
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* | | GL: don't draw the screens when nothing is running | StapleButter | 2019-05-31 | |
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* | | fix the whole mutex shito | StapleButter | 2019-05-31 | |
| | | | | | | | | fixes potential crash when resizing window | |||
* | | fix potential crash when switching video output methods | StapleButter | 2019-05-31 | |
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* | | try to fix fog consecutively to the Intel fix. still not perfect for ↵ | StapleButter | 2019-05-31 | |
| | | | | | | | | | | | | whatever reason also clean up more code | |||
* | | attempt at fixing THE FLICKERING without making everything shitty. also, ↵ | StapleButter | 2019-05-31 | |
| | | | | | | | | clean up code | |||
* | | clean up code, attempt at shit | StapleButter | 2019-05-31 | |
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* | | fix crash when using -O3. | StapleButter | 2019-05-30 | |
| | | | | | | | | gcc will try to optimize the memfill with MMX opcodes, but those seem to crash if the memory isn't aligned to a 8-byte boundary. | |||
* | | fix cleanup of libui objects when closing melonDS | StapleButter | 2019-05-30 | |
| | | | | | | | | | | fixes to Cmake shito attempt shit | |||
* | | OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers) | StapleButter | 2019-05-30 | |
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* | | Merge branch 'master' of https://github.com/Arisotura/melonDS | StapleButter | 2019-05-28 | |
|\ \ | | | | | | | | | | rârp | |||
| * \ | Merge pull request #414 from Nadia-h/patch-1 | Arisotura | 2019-05-27 | |
| |\ \ | | | | | | | | | Remove useless BUILD_SDL2 option | |||
| | * | | Remove useless BUILD_SDL2 option | Nadia Pedersen | 2019-05-26 | |
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* / / | Linux: start getting somewhere with the whole OpenGL shito | StapleButter | 2019-05-28 | |
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* | | Merge pull request #412 from PoroCYon/master | Arisotura | 2019-05-26 | |
|\ \ | | | | | | | Make OpenGL renderer work on Linux | |||
| * | | apply tgsm's changes (see PR #411 ) | PoroCYon | 2019-05-26 | |
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| * | | 'port' libui GL stuff to Linux | PoroCYon | 2019-05-26 | |
| | | | | | | | | | | | | | | | | | | Only implemented the functions needed by melonDS, and only tested using a very recent mesa+libglvnd+nouveau. Will most likely bork using proprietary nvidia or old(er) drivers (see gl.c) | |||
| * | | fix oudated CMake compile settings, add OpenGL dependency for Linux | PoroCYon | 2019-05-26 | |
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* | | gfghfshdf | StapleButter | 2019-05-25 | |
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* | | for config dialogs that reflect changes instantly, make behavior of window ↵ | Arisotura | 2019-05-25 | |
| | | | | | | | | close button consistent with that of Cancel button | |||
* | | close any opened dialogs when closing the main window | Arisotura | 2019-05-25 | |
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* | | * remove old 'threaded 3D' setting from emu settings dialog | Arisotura | 2019-05-25 | |
| | | | | | | | | * remove 'antialiasing' for now | |||
* | | Merge branch 'blackmagic' | Arisotura | 2019-05-25 | |
|\ \ | | | | | | | | | | | | | | | | BAHAHAHHAHAHAHAAHAHAHAHHH HARK HARK HARK HARK HA-*~ | |||
| * | | fix possible crash | Arisotura | 2019-05-25 | |
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| * | | finalize the GL/software switch | Arisotura | 2019-05-25 | |
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| * | | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵ | Arisotura | 2019-05-25 | |
| | | | | | | | | | | | | individually for filtering. | |||
| * | | also support alpha-only fog | Arisotura | 2019-05-25 | |
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| * | | implement fog correctly | Arisotura | 2019-05-25 | |
| | | | | | | | | | | | | also some base work for edgemarking | |||
| * | | feeble, miserable little attempt at emulating fog | Arisotura | 2019-05-25 | |
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| * | | finish fixing shadows | Arisotura | 2019-05-25 | |
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| * | | fix shadow bugs | Arisotura | 2019-05-25 | |
| | | | | | | | | | | | | bahaahah | |||
| * | | of course | Arisotura | 2019-05-24 | |
| | | | | | | | | | | | | I'm a complete and absolute fucking idiot | |||
| * | | fix more bugs | Arisotura | 2019-05-24 | |
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| * | | getting somewhere?? | Arisotura | 2019-05-24 | |
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| * | | properly recreate window based on changes to either video output method or ↵ | Arisotura | 2019-05-24 | |
| | | | | | | | | | | | | 3D renderer | |||
| * | | more code botching | Arisotura | 2019-05-24 | |
| | | | | | | | | | | | | | | | | | | it's less shitty tho but still has bugs | |||
| * | | add API for getting/setting window size | Arisotura | 2019-05-23 | |
| | | | | | | | | | | | | bahahahaaa | |||
| * | | botch the code | Arisotura | 2019-05-23 | |
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