| Commit message (Expand) | Author | Age |
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* | fasterer IRQ check. clean up code. | Arisotura | 2019-06-08 |
* | fix last bugs when changing video settings with no game loaded | Arisotura | 2019-06-08 |
* | this is the same thing, but, for the sake of consistency | Arisotura | 2019-06-08 |
* | Merge pull request #420 from Ace4896/update-readme | Arisotura | 2019-06-06 |
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| * | Update dependencies in README | Jon Pacheco | 2019-06-04 |
* | | also, don't hardcode the timer interval in the callback | Arisotura | 2019-06-04 |
* | | when closing an input config dialog, remove SDL timer if needed | Arisotura | 2019-06-04 |
* | | make capitalization consistent | Arisotura | 2019-06-04 |
* | | Merge pull request #401 from Ace4896/fast-forward-hotkey | Arisotura | 2019-06-04 |
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| * \ | Merge branch 'master' into fast-forward-hotkey | Arisotura | 2019-06-04 |
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* | | | add support for setting key mappings to none | Arisotura | 2019-06-04 |
* | | | use OSD for some actual purposes | Arisotura | 2019-06-03 |
* | | | take the OSD shito somewhere | Arisotura | 2019-06-03 |
* | | | more work on OSD | Arisotura | 2019-06-03 |
* | | | fix some shito | Arisotura | 2019-06-02 |
* | | | I guess adding font.h can't hurt | Arisotura | 2019-06-02 |
* | | | fix bugs when changing 3D renderer with no game loaded | Arisotura | 2019-06-02 |
* | | | fix potential crash when running the software renderer (oops) | Arisotura | 2019-06-02 |
* | | | lay base for OSD | Arisotura | 2019-06-02 |
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* | | OpenGL: fix cases of layers/sprites blending over the 3D layer | Arisotura | 2019-06-01 |
* | | use regular slash instead of backslash in config file name. fixes #413 | Arisotura | 2019-06-01 |
* | | do binding of VS inputs and FS outputs before linking shader programs, as per... | Arisotura | 2019-05-31 |
* | | also, properly delete glarea framebuffers on exit | StapleButter | 2019-05-30 |
* | | Linux: fix uiGLGetProcAddress() | StapleButter | 2019-06-01 |
* | | add LTO to Release build under Codeblocks | Arisotura | 2019-05-31 |
* | | BAHAHAHAHAHHAHHHHH-~*+ | Arisotura | 2019-05-31 |
* | | * add needed libui functions under Windows, even if they don't do a whole lot | Arisotura | 2019-05-31 |
* | | blarg | StapleButter | 2019-05-31 |
* | | GL: don't draw the screens when nothing is running | StapleButter | 2019-05-31 |
* | | fix the whole mutex shito | StapleButter | 2019-05-31 |
* | | fix potential crash when switching video output methods | StapleButter | 2019-05-31 |
* | | try to fix fog consecutively to the Intel fix. still not perfect for whatever... | StapleButter | 2019-05-31 |
* | | attempt at fixing THE FLICKERING without making everything shitty. also, clea... | StapleButter | 2019-05-31 |
* | | clean up code, attempt at shit | StapleButter | 2019-05-31 |
* | | fix crash when using -O3. | StapleButter | 2019-05-30 |
* | | fix cleanup of libui objects when closing melonDS | StapleButter | 2019-05-30 |
* | | OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers) | StapleButter | 2019-05-30 |
* | | Merge branch 'master' of https://github.com/Arisotura/melonDS | StapleButter | 2019-05-28 |
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| * \ | Merge pull request #414 from Nadia-h/patch-1 | Arisotura | 2019-05-27 |
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| | * | | Remove useless BUILD_SDL2 option | Nadia Pedersen | 2019-05-26 |
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* / / | Linux: start getting somewhere with the whole OpenGL shito | StapleButter | 2019-05-28 |
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* | | Merge pull request #412 from PoroCYon/master | Arisotura | 2019-05-26 |
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| * | | apply tgsm's changes (see PR #411 ) | PoroCYon | 2019-05-26 |
| * | | 'port' libui GL stuff to Linux | PoroCYon | 2019-05-26 |
| * | | fix oudated CMake compile settings, add OpenGL dependency for Linux | PoroCYon | 2019-05-26 |
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* | | gfghfshdf | StapleButter | 2019-05-25 |
* | | for config dialogs that reflect changes instantly, make behavior of window cl... | Arisotura | 2019-05-25 |
* | | close any opened dialogs when closing the main window | Arisotura | 2019-05-25 |
* | | * remove old 'threaded 3D' setting from emu settings dialog | Arisotura | 2019-05-25 |
* | | Merge branch 'blackmagic' | Arisotura | 2019-05-25 |
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