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@startuml
class LoopManager {
    +static LoopManager& getInstance()

    +void loop()
    +void setup()
    -void render()
    -void processInput()
    -void fixedUpdate()
    -void update()
    -bool gameRunning
    -LoopManager()
}

class LoopTimer {
    +static LoopTimer& getInstance()
    +void start()
    +void update()
    +float getLag()
    +float getFixedDeltaTime()
    +void advanceFixedUpdate()
    +void enforceFrameRate()
    +float getDeltaTime()
    -float lag
    -float fixedDeltaTime
    -float deltaTime
}

LoopManager --> LoopTimer : uses
LoopManager : loop()
LoopManager : |-- processInput()
LoopManager : |-- fixedUpdate()
LoopManager : |-- update()
LoopManager : |-- render()
@enduml