diff options
Diffstat (limited to 'notulen')
-rw-r--r-- | notulen/wk5-1.txt | 63 | ||||
-rw-r--r-- | notulen/wk5-2.txt | 69 | ||||
-rw-r--r-- | notulen/wk6-1.txt | 61 | ||||
-rw-r--r-- | notulen/wk6-2.txt | 64 | ||||
-rw-r--r-- | notulen/wk7-1.txt | 56 |
5 files changed, 313 insertions, 0 deletions
diff --git a/notulen/wk5-1.txt b/notulen/wk5-1.txt new file mode 100644 index 0000000..2e6064a --- /dev/null +++ b/notulen/wk5-1.txt @@ -0,0 +1,63 @@ + Documents + Research Document + Continue adding research information + Project plan + - + Document standard + Add updates when needed + Requirement + physics sub-requirements -> Jaro write document + eventmanager sub-requirements -> Wouter write document + gameloop sub-requirements -> Wouter write document + ecs sub-requirements + particles sub-requirement + resourceManager sub-requirement -> Niels write document + rendering sub-requirement + design document + Discussing top-down + Game design + - + Git + Code standard -> LOEK update + Show updates + Getter and setter wil get: 'set' and 'get' + namespace/ using namespace + + Environments + - + Research (POC) + research eventmanager -> Wouter POC + resource manager -> Niels POC check datatype for conversion + start research renderer + start research scripting + [closed] start research debugging + [closed] start research gameobject + start research physics Starting POC -> Jaro + [closed] Discussed functional physics requirements + More research about physics + research ecs -> Max POC(showed poc design must change asked customer if design can change) + start research particles Starting research -> Jaro (LOEK is sterk tegen particles in physics system omdat loek geen vloeistof wilt) + Design + discussed class diagram + one instance of rigidbody and collider + Gameobject is not the owner of the component but the manager is + and one component type per gameobject. + Functions within a model can they change? + [closed] Adding design audio + Adding design resource manager -> niels met LOEK overleggen + Adding design gameloop + eventmanager -> Wouter toevoegen + Product + Creating 3rd party tool facade audio -> LOEK verder werken + Api class diagram to c++ will wait until some design changes + Test + Add unit test for audio (wait on api) + Discuss about what to test (wait on api) + Question Bob + Mail (waiting on mail for KD) + Tell where these documents are located -> jaro + + + + + + diff --git a/notulen/wk5-2.txt b/notulen/wk5-2.txt new file mode 100644 index 0000000..3da0849 --- /dev/null +++ b/notulen/wk5-2.txt @@ -0,0 +1,69 @@ + Documents + Research Document + Continue adding research information + Project plan + - + Document standard + Add updates when needed + Requirement + physics sub-requirements -> Jaro write document + eventmanager sub-requirements -> Wouter write document + gameloop sub-requirements -> Wouter write document + ecs sub-requirements + particles sub-requirement -> Jaro write document + resourceManager sub-requirement -> Niels write document + rendering sub-requirement + design document + Discussing top-down + Game design + - + Git + Code standard -> LOEK update + Show updates + [closed] Getter and setter wil get: 'set' and 'get' + namespace/ using namespace + Environments + - + Research (POC) + research eventmanager -> Wouter POC (goede voortgang) + resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled + start research ui -> wouter + start research ai + start research savedata -> loek + start research renderer -> niels (kleine start) + start research scripting -> loek + start research debugging (los staande profilers, toevoegen timers voor profilers?) + start research physics Starting POC -> Jaro + More research about physics + Question customer about physics requirements + start reasearch collsion detection -> Jaro + research ecs -> Max POC + start research particles Starting research -> Jaro (LOEK is sterk tegen particles in physics system omdat loek geen vloeistof wilt) + Design + [closed] discussed class diagram + one instance of rigidbody and collider + Gameobject is not the owner of the component but the manager is + and one component type per gameobject. + Functions within a model can they change + Adding design asset class -> niels + Adding design resource holder -> niels + [closed] Adding design gameloop -> Wouter toevoegen + Discuss facade design. + Who is owner of which facade instancies? + who is owner of what? + How does a game designer make a scene? + [closed] resourceManager discuss design. + review design document (loeks features) -> Wouter + Product + [closed] Creating 3rd party tool facade audio -> LOEK verder werken + Api class diagram to c++ + Test + Add unit test for audio (do we want unit tests) + Discuss about what to test (wait on api) + Change location tests -> loek + Question Bob + Tell where these documents are located -> jaro + Question customer about physics requirements + functions in components (setter) + We ondersteunen toetsenbord en muis. + diff --git a/notulen/wk6-1.txt b/notulen/wk6-1.txt new file mode 100644 index 0000000..142b2e0 --- /dev/null +++ b/notulen/wk6-1.txt @@ -0,0 +1,61 @@ + Documents + Research Document + Continue adding research information + Project plan + - + Document standard + Add updates when needed + Requirement + physics sub-requirements -> Jaro write document + eventmanager sub-requirements -> Wouter write document + gameloop sub-requirements -> Wouter write document + ecs sub-requirements + particles sub-requirement -> Jaro write document + resourceManager sub-requirement -> Niels write document + rendering sub-requirement + design document + Discussing top-down + Game design + - + Git + Code standard -> LOEK update + Show updates + [closed] namespace/ using namespace + + Environments + - + Research (POC) + research eventmanager -> Wouter POC (goede voortgang) + resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled + start research ui -> wouter + start research ai + start research savedata -> loek + start research renderer -> niels (kleine start) + start research scripting -> loek + start research debugging (los staande profilers, toevoegen timers voor profilers?) + start research physics Starting POC -> Jaro + More research about physics + [closed] Question customer about physics requirements + start reasearch collsion detection -> Jaro + research ecs -> Max POC (change in design of ecs. moved components after each other in memory to increase efficiency.) loek/scripts branch voor ecs. + start research particles Starting research -> Jaro (start lifetime. spawning area) + Design + Adding design asset class -> niels + Adding design resource holder -> niels + [closed] Adding design gameloop -> Wouter toevoegen + Discuss facade design. + Who is owner of which facade instancies? + who is owner of what? + How does a game designer make a scene? + [closed] resourceManager discuss design. + review design document (loeks features) -> Wouter + Product + [closed] Creating 3rd party tool facade audio -> LOEK verder werken + Api class diagram to c++ + Test + [closed] Add unit test for audio (do we want unit tests) + Discuss about what to test (wait on api) testen uitgebreid als je wilt maar mag niet teveel tijd kosten en moet nuttig zijn. + [closed] Change location tests -> loek + Question Bob + - + diff --git a/notulen/wk6-2.txt b/notulen/wk6-2.txt new file mode 100644 index 0000000..36751b6 --- /dev/null +++ b/notulen/wk6-2.txt @@ -0,0 +1,64 @@ + Documents + Research Document + Continue adding research information + Project plan + - + Document standard + Add updates when needed + Requirement + physics sub-requirements -> Jaro write document + eventmanager sub-requirements -> Wouter write document + gameloop sub-requirements -> Wouter write document + ecs sub-requirements + particles sub-requirement -> Jaro write document + resourceManager sub-requirement -> Niels write document + rendering sub-requirement + design document + Discussing top-down + Game design + - + Git + Code standard -> LOEK update + Show updates + Code standard with examples not in main? + POC can/should be made in Example. + Code that performs POC should be as the code standard so it can be easy to understand and copied if needed. + + Environments + - + Research (POC) + research eventmanager -> Wouter POC (goede voortgang) knoppen uitlezen + resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled + start research ui -> wouter + start research ai + start research savedata -> loek + start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering) + start research scripting -> loek + start research debugging (los staande profilers, toevoegen timers voor profilers?) + start research physics Starting POC -> Jaro + More research about physics + [closed] Question customer about physics requirements + start reasearch collsion detection -> Jaro + research ecs -> Max POC add detecting if a component exists. + start research particles Starting research -> Jaro (start lifetime. spawning area) + Design + Adding design asset class -> niels + Adding design resource holder -> niels + [closed] Adding design gameloop -> Wouter toevoegen + [closed] Discuss facade design. + [closed] Who is owner of which facade instancies? + [closed] who is owner of what? + How does a game designer make a scene? + [closed] resourceManager discuss design. + [closed] review design document (loeks features) -> Wouter + Product + [closed] Api class diagram to c++ + Test + - + Question Bob + animator heeft 1 sprite sheet (1 sprite) animator sprite relatie + sprite sheet staat altijd in leesvolgorde + Overig + Presentatie maken -> Jaro + + diff --git a/notulen/wk7-1.txt b/notulen/wk7-1.txt new file mode 100644 index 0000000..2462a37 --- /dev/null +++ b/notulen/wk7-1.txt @@ -0,0 +1,56 @@ + Documents + Research Document + Continue adding research information + Project plan + - + Document standard + Add updates when needed + Requirement + physics sub-requirements -> Jaro write document + eventmanager sub-requirements -> Wouter write document + gameloop sub-requirements -> Wouter write document + ecs sub-requirements + particles sub-requirement -> Jaro write document + resourceManager sub-requirement -> Niels write document + rendering sub-requirement + design document + Discussing top-down + Game design + - + Git + Code standard -> LOEK update + Show updates + Code standard with examples not in main? -> niels + Environments + - + Research (POC) + research eventmanager -> Wouter POC (goede voortgang) knoppen uitlezen + resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled + start research ui -> wouter + start research ai + start research savedata -> loek + start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering) + start research scripting -> loek + [closed] start research debugging (los staande profilers, toevoegen timers voor profilers?) + start research physics Starting POC -> Jaro + More research about physics + start reasearch collision detection -> Jaro + research ecs -> Loek will add fix for derived class for scripts + start research particles Starting research -> Jaro (start lifetime. spawning area) + Design + Adding design asset class -> niels + Adding design resource holder -> niels + How does a game designer make a scene? + Product + - + Test + - + Question Bob + animator heeft 1 sprite sheet (1 sprite) animator sprite relatie (gevraagd) + sprite sheet staat altijd in leesvolgorde (gevraagd) + mag de API gewoon een interface worden voor wat onderliggend een ECS is. + Overig + Timers voor systems + 8 uur per groepsgenoot deze week door drukte. + + |