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-rw-r--r--notulen/wk5-1.txt63
-rw-r--r--notulen/wk5-2.txt69
-rw-r--r--notulen/wk6-1.txt61
-rw-r--r--notulen/wk6-2.txt64
-rw-r--r--notulen/wk7-1.txt56
5 files changed, 313 insertions, 0 deletions
diff --git a/notulen/wk5-1.txt b/notulen/wk5-1.txt
new file mode 100644
index 0000000..2e6064a
--- /dev/null
+++ b/notulen/wk5-1.txt
@@ -0,0 +1,63 @@
+ Documents
+ Research Document
+ Continue adding research information
+ Project plan
+ -
+ Document standard
+ Add updates when needed
+ Requirement
+ physics sub-requirements -> Jaro write document
+ eventmanager sub-requirements -> Wouter write document
+ gameloop sub-requirements -> Wouter write document
+ ecs sub-requirements
+ particles sub-requirement
+ resourceManager sub-requirement -> Niels write document
+ rendering sub-requirement
+ design document
+ Discussing top-down
+ Game design
+ -
+ Git
+ Code standard -> LOEK update
+ Show updates
+ Getter and setter wil get: 'set' and 'get'
+ namespace/ using namespace
+
+ Environments
+ -
+ Research (POC)
+ research eventmanager -> Wouter POC
+ resource manager -> Niels POC check datatype for conversion
+ start research renderer
+ start research scripting
+ [closed] start research debugging
+ [closed] start research gameobject
+ start research physics Starting POC -> Jaro
+ [closed] Discussed functional physics requirements
+ More research about physics
+ research ecs -> Max POC(showed poc design must change asked customer if design can change)
+ start research particles Starting research -> Jaro (LOEK is sterk tegen particles in physics system omdat loek geen vloeistof wilt)
+ Design
+ discussed class diagram
+ one instance of rigidbody and collider
+ Gameobject is not the owner of the component but the manager is
+ and one component type per gameobject.
+ Functions within a model can they change?
+ [closed] Adding design audio
+ Adding design resource manager -> niels met LOEK overleggen
+ Adding design gameloop + eventmanager -> Wouter toevoegen
+ Product
+ Creating 3rd party tool facade audio -> LOEK verder werken
+ Api class diagram to c++ will wait until some design changes
+ Test
+ Add unit test for audio (wait on api)
+ Discuss about what to test (wait on api)
+ Question Bob
+ Mail (waiting on mail for KD)
+ Tell where these documents are located -> jaro
+
+
+
+
+
+
diff --git a/notulen/wk5-2.txt b/notulen/wk5-2.txt
new file mode 100644
index 0000000..3da0849
--- /dev/null
+++ b/notulen/wk5-2.txt
@@ -0,0 +1,69 @@
+ Documents
+ Research Document
+ Continue adding research information
+ Project plan
+ -
+ Document standard
+ Add updates when needed
+ Requirement
+ physics sub-requirements -> Jaro write document
+ eventmanager sub-requirements -> Wouter write document
+ gameloop sub-requirements -> Wouter write document
+ ecs sub-requirements
+ particles sub-requirement -> Jaro write document
+ resourceManager sub-requirement -> Niels write document
+ rendering sub-requirement
+ design document
+ Discussing top-down
+ Game design
+ -
+ Git
+ Code standard -> LOEK update
+ Show updates
+ [closed] Getter and setter wil get: 'set' and 'get'
+ namespace/ using namespace
+ Environments
+ -
+ Research (POC)
+ research eventmanager -> Wouter POC (goede voortgang)
+ resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled
+ start research ui -> wouter
+ start research ai
+ start research savedata -> loek
+ start research renderer -> niels (kleine start)
+ start research scripting -> loek
+ start research debugging (los staande profilers, toevoegen timers voor profilers?)
+ start research physics Starting POC -> Jaro
+ More research about physics
+ Question customer about physics requirements
+ start reasearch collsion detection -> Jaro
+ research ecs -> Max POC
+ start research particles Starting research -> Jaro (LOEK is sterk tegen particles in physics system omdat loek geen vloeistof wilt)
+ Design
+ [closed] discussed class diagram
+ one instance of rigidbody and collider
+ Gameobject is not the owner of the component but the manager is
+ and one component type per gameobject.
+ Functions within a model can they change
+ Adding design asset class -> niels
+ Adding design resource holder -> niels
+ [closed] Adding design gameloop -> Wouter toevoegen
+ Discuss facade design.
+ Who is owner of which facade instancies?
+ who is owner of what?
+ How does a game designer make a scene?
+ [closed] resourceManager discuss design.
+ review design document (loeks features) -> Wouter
+ Product
+ [closed] Creating 3rd party tool facade audio -> LOEK verder werken
+ Api class diagram to c++
+ Test
+ Add unit test for audio (do we want unit tests)
+ Discuss about what to test (wait on api)
+ Change location tests -> loek
+ Question Bob
+ Tell where these documents are located -> jaro
+ Question customer about physics requirements
+ functions in components (setter)
+ We ondersteunen toetsenbord en muis.
+
diff --git a/notulen/wk6-1.txt b/notulen/wk6-1.txt
new file mode 100644
index 0000000..142b2e0
--- /dev/null
+++ b/notulen/wk6-1.txt
@@ -0,0 +1,61 @@
+ Documents
+ Research Document
+ Continue adding research information
+ Project plan
+ -
+ Document standard
+ Add updates when needed
+ Requirement
+ physics sub-requirements -> Jaro write document
+ eventmanager sub-requirements -> Wouter write document
+ gameloop sub-requirements -> Wouter write document
+ ecs sub-requirements
+ particles sub-requirement -> Jaro write document
+ resourceManager sub-requirement -> Niels write document
+ rendering sub-requirement
+ design document
+ Discussing top-down
+ Game design
+ -
+ Git
+ Code standard -> LOEK update
+ Show updates
+ [closed] namespace/ using namespace
+
+ Environments
+ -
+ Research (POC)
+ research eventmanager -> Wouter POC (goede voortgang)
+ resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled
+ start research ui -> wouter
+ start research ai
+ start research savedata -> loek
+ start research renderer -> niels (kleine start)
+ start research scripting -> loek
+ start research debugging (los staande profilers, toevoegen timers voor profilers?)
+ start research physics Starting POC -> Jaro
+ More research about physics
+ [closed] Question customer about physics requirements
+ start reasearch collsion detection -> Jaro
+ research ecs -> Max POC (change in design of ecs. moved components after each other in memory to increase efficiency.) loek/scripts branch voor ecs.
+ start research particles Starting research -> Jaro (start lifetime. spawning area)
+ Design
+ Adding design asset class -> niels
+ Adding design resource holder -> niels
+ [closed] Adding design gameloop -> Wouter toevoegen
+ Discuss facade design.
+ Who is owner of which facade instancies?
+ who is owner of what?
+ How does a game designer make a scene?
+ [closed] resourceManager discuss design.
+ review design document (loeks features) -> Wouter
+ Product
+ [closed] Creating 3rd party tool facade audio -> LOEK verder werken
+ Api class diagram to c++
+ Test
+ [closed] Add unit test for audio (do we want unit tests)
+ Discuss about what to test (wait on api) testen uitgebreid als je wilt maar mag niet teveel tijd kosten en moet nuttig zijn.
+ [closed] Change location tests -> loek
+ Question Bob
+ -
+
diff --git a/notulen/wk6-2.txt b/notulen/wk6-2.txt
new file mode 100644
index 0000000..36751b6
--- /dev/null
+++ b/notulen/wk6-2.txt
@@ -0,0 +1,64 @@
+ Documents
+ Research Document
+ Continue adding research information
+ Project plan
+ -
+ Document standard
+ Add updates when needed
+ Requirement
+ physics sub-requirements -> Jaro write document
+ eventmanager sub-requirements -> Wouter write document
+ gameloop sub-requirements -> Wouter write document
+ ecs sub-requirements
+ particles sub-requirement -> Jaro write document
+ resourceManager sub-requirement -> Niels write document
+ rendering sub-requirement
+ design document
+ Discussing top-down
+ Game design
+ -
+ Git
+ Code standard -> LOEK update
+ Show updates
+ Code standard with examples not in main?
+ POC can/should be made in Example.
+ Code that performs POC should be as the code standard so it can be easy to understand and copied if needed.
+
+ Environments
+ -
+ Research (POC)
+ research eventmanager -> Wouter POC (goede voortgang) knoppen uitlezen
+ resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled
+ start research ui -> wouter
+ start research ai
+ start research savedata -> loek
+ start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering)
+ start research scripting -> loek
+ start research debugging (los staande profilers, toevoegen timers voor profilers?)
+ start research physics Starting POC -> Jaro
+ More research about physics
+ [closed] Question customer about physics requirements
+ start reasearch collsion detection -> Jaro
+ research ecs -> Max POC add detecting if a component exists.
+ start research particles Starting research -> Jaro (start lifetime. spawning area)
+ Design
+ Adding design asset class -> niels
+ Adding design resource holder -> niels
+ [closed] Adding design gameloop -> Wouter toevoegen
+ [closed] Discuss facade design.
+ [closed] Who is owner of which facade instancies?
+ [closed] who is owner of what?
+ How does a game designer make a scene?
+ [closed] resourceManager discuss design.
+ [closed] review design document (loeks features) -> Wouter
+ Product
+ [closed] Api class diagram to c++
+ Test
+ -
+ Question Bob
+ animator heeft 1 sprite sheet (1 sprite) animator sprite relatie
+ sprite sheet staat altijd in leesvolgorde
+ Overig
+ Presentatie maken -> Jaro
+
+
diff --git a/notulen/wk7-1.txt b/notulen/wk7-1.txt
new file mode 100644
index 0000000..2462a37
--- /dev/null
+++ b/notulen/wk7-1.txt
@@ -0,0 +1,56 @@
+ Documents
+ Research Document
+ Continue adding research information
+ Project plan
+ -
+ Document standard
+ Add updates when needed
+ Requirement
+ physics sub-requirements -> Jaro write document
+ eventmanager sub-requirements -> Wouter write document
+ gameloop sub-requirements -> Wouter write document
+ ecs sub-requirements
+ particles sub-requirement -> Jaro write document
+ resourceManager sub-requirement -> Niels write document
+ rendering sub-requirement
+ design document
+ Discussing top-down
+ Game design
+ -
+ Git
+ Code standard -> LOEK update
+ Show updates
+ Code standard with examples not in main? -> niels
+ Environments
+ -
+ Research (POC)
+ research eventmanager -> Wouter POC (goede voortgang) knoppen uitlezen
+ resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled
+ start research ui -> wouter
+ start research ai
+ start research savedata -> loek
+ start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering)
+ start research scripting -> loek
+ [closed] start research debugging (los staande profilers, toevoegen timers voor profilers?)
+ start research physics Starting POC -> Jaro
+ More research about physics
+ start reasearch collision detection -> Jaro
+ research ecs -> Loek will add fix for derived class for scripts
+ start research particles Starting research -> Jaro (start lifetime. spawning area)
+ Design
+ Adding design asset class -> niels
+ Adding design resource holder -> niels
+ How does a game designer make a scene?
+ Product
+ -
+ Test
+ -
+ Question Bob
+ animator heeft 1 sprite sheet (1 sprite) animator sprite relatie (gevraagd)
+ sprite sheet staat altijd in leesvolgorde (gevraagd)
+ mag de API gewoon een interface worden voor wat onderliggend een ECS is.
+ Overig
+ Timers voor systems
+ 8 uur per groepsgenoot deze week door drukte.
+
+