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Diffstat (limited to 'notulen/wk5-2.txt')
-rw-r--r-- | notulen/wk5-2.txt | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/notulen/wk5-2.txt b/notulen/wk5-2.txt new file mode 100644 index 0000000..3da0849 --- /dev/null +++ b/notulen/wk5-2.txt @@ -0,0 +1,69 @@ + Documents + Research Document + Continue adding research information + Project plan + - + Document standard + Add updates when needed + Requirement + physics sub-requirements -> Jaro write document + eventmanager sub-requirements -> Wouter write document + gameloop sub-requirements -> Wouter write document + ecs sub-requirements + particles sub-requirement -> Jaro write document + resourceManager sub-requirement -> Niels write document + rendering sub-requirement + design document + Discussing top-down + Game design + - + Git + Code standard -> LOEK update + Show updates + [closed] Getter and setter wil get: 'set' and 'get' + namespace/ using namespace + Environments + - + Research (POC) + research eventmanager -> Wouter POC (goede voortgang) + resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled + start research ui -> wouter + start research ai + start research savedata -> loek + start research renderer -> niels (kleine start) + start research scripting -> loek + start research debugging (los staande profilers, toevoegen timers voor profilers?) + start research physics Starting POC -> Jaro + More research about physics + Question customer about physics requirements + start reasearch collsion detection -> Jaro + research ecs -> Max POC + start research particles Starting research -> Jaro (LOEK is sterk tegen particles in physics system omdat loek geen vloeistof wilt) + Design + [closed] discussed class diagram + one instance of rigidbody and collider + Gameobject is not the owner of the component but the manager is + and one component type per gameobject. + Functions within a model can they change + Adding design asset class -> niels + Adding design resource holder -> niels + [closed] Adding design gameloop -> Wouter toevoegen + Discuss facade design. + Who is owner of which facade instancies? + who is owner of what? + How does a game designer make a scene? + [closed] resourceManager discuss design. + review design document (loeks features) -> Wouter + Product + [closed] Creating 3rd party tool facade audio -> LOEK verder werken + Api class diagram to c++ + Test + Add unit test for audio (do we want unit tests) + Discuss about what to test (wait on api) + Change location tests -> loek + Question Bob + Tell where these documents are located -> jaro + Question customer about physics requirements + functions in components (setter) + We ondersteunen toetsenbord en muis. + |