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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-03 16:15:43 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-03 16:15:43 +0100 |
commit | d830c3ad0e1d749ca72c95a2c293cb67847e783f (patch) | |
tree | be1dfed9d199cb919b3fa4ef16da2453e26a1fdf /design.tex | |
parent | 1adb2f5df7ff1b623bce593d0527ff0cd3deaa08 (diff) | |
parent | 525f6fc8bfdcc898862aa45621a71d951df4f7ca (diff) |
Merge branch 'niels/drawio' of github.com:lonkaars/crepe-docs
Diffstat (limited to 'design.tex')
-rw-r--r-- | design.tex | 9 |
1 files changed, 3 insertions, 6 deletions
@@ -137,9 +137,8 @@ reliability. \subsection{Texture} -% FIXME: our -The textures in our game engine are represented by the \codeinline{Texture} class. It -is implemented a \gls{facade} around the \gls{sdl} library. +The textures in cr\^epe game engine are represented by the \codeinline{Texture} class. It +is implemented as an \gls{facade} around the \gls{sdl} library. \subsubsection{Architecture} @@ -218,9 +217,7 @@ following classes:\noparbreak \item[\codeinline{present_screen()}] Presents the final rendered image to the screen. \end{description} - \item The \codeinline{SdlContext} class, another singleton, manages the \gls{sdl} - and has a friendship relationship with \codeinline{ComponentManager} for tighter - integration with component management. + \item The \codeinline{SdlContext} class, another singleton, manages the \gls{sdl} library \item Components are organized as follows:\noparbreak \begin{itemize} \item The \codeinline{Component} base class allows for generic handling of |