aboutsummaryrefslogtreecommitdiff
path: root/design.tex
diff options
context:
space:
mode:
authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-03 15:14:24 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-03 15:14:24 +0100
commit525f6fc8bfdcc898862aa45621a71d951df4f7ca (patch)
tree6553e91f14c633133e85ed49f49fa202e2af410f /design.tex
parentfcda9cda99f17f1118c810234ab33284588771cd (diff)
final touches, cannot do latex svg image as TODO comment from @lonkars
Diffstat (limited to 'design.tex')
-rw-r--r--design.tex9
1 files changed, 3 insertions, 6 deletions
diff --git a/design.tex b/design.tex
index a208cd3..cb7532b 100644
--- a/design.tex
+++ b/design.tex
@@ -139,9 +139,8 @@ reliability.
\subsection{Texture}
-% FIXME: our
-The textures in our game engine are represented by the \codeinline{Texture} class. It
-is implemented a \gls{facade} around the \gls{sdl} library.
+The textures in cr\^epe game engine are represented by the \codeinline{Texture} class. It
+is implemented as an \gls{facade} around the \gls{sdl} library.
\subsubsection{Architecture}
@@ -220,9 +219,7 @@ following classes:\noparbreak
\item[\codeinline{present_screen()}] Presents the final rendered image to the
screen.
\end{description}
- \item The \codeinline{SdlContext} class, another singleton, manages the \gls{sdl}
- and has a friendship relationship with \codeinline{ComponentManager} for tighter
- integration with component management.
+ \item The \codeinline{SdlContext} class, another singleton, manages the \gls{sdl} library
\item Components are organized as follows:\noparbreak
\begin{itemize}
\item The \codeinline{Component} base class allows for generic handling of