diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-03 15:14:24 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-03 15:14:24 +0100 |
commit | 525f6fc8bfdcc898862aa45621a71d951df4f7ca (patch) | |
tree | 6553e91f14c633133e85ed49f49fa202e2af410f /design.tex | |
parent | fcda9cda99f17f1118c810234ab33284588771cd (diff) |
final touches, cannot do latex svg image as TODO comment from @lonkars
Diffstat (limited to 'design.tex')
-rw-r--r-- | design.tex | 9 |
1 files changed, 3 insertions, 6 deletions
@@ -139,9 +139,8 @@ reliability. \subsection{Texture} -% FIXME: our -The textures in our game engine are represented by the \codeinline{Texture} class. It -is implemented a \gls{facade} around the \gls{sdl} library. +The textures in cr\^epe game engine are represented by the \codeinline{Texture} class. It +is implemented as an \gls{facade} around the \gls{sdl} library. \subsubsection{Architecture} @@ -220,9 +219,7 @@ following classes:\noparbreak \item[\codeinline{present_screen()}] Presents the final rendered image to the screen. \end{description} - \item The \codeinline{SdlContext} class, another singleton, manages the \gls{sdl} - and has a friendship relationship with \codeinline{ComponentManager} for tighter - integration with component management. + \item The \codeinline{SdlContext} class, another singleton, manages the \gls{sdl} library \item Components are organized as follows:\noparbreak \begin{itemize} \item The \codeinline{Component} base class allows for generic handling of |