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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:35:34 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:35:34 +0100 |
commit | b26da71a052c2caeadc45862743e0ff3f7ff0484 (patch) | |
tree | 4903b08c06ee3284874f2c58c667879c5865d9fc | |
parent | ddb8cf8a1de60230b222204bb1d30c20d27ef10f (diff) | |
parent | 4b75f73701b9580109e0723422bce0e9dbdb2d4d (diff) |
Merge remote-tracking branch 'origin/niels/time-update'
-rw-r--r-- | time.txt | 12 |
1 files changed, 12 insertions, 0 deletions
@@ -360,6 +360,18 @@ niels: 2024-11-7 3h AnimatorSystem programming and debugging niels: 2024-11-8 50m Project meeting niels: 2024-11-8 3h30m adjusted the RenderSystem,Animator,AnimatorSystem,Sprite,Texture, Camera. to code-style niels: 2024-11-8 3h Integrated the feedback from pullrequest. +niels: 2024-11-11 30m Adjusted rendering example +niels: 2024-11-11 3h30m rendering particle +niels: 2024-11-12 40m project meeting +niels: 2024-11-12 1h adjusted rendering and texture so that gameObject can have multiple sprite components +niels: 2024-11-12 20m merge master into rendering_particle branch +niels: 2024-11-14 1h30m made the color parameter in sprite component work with rendersystem +niels: 2024-11-14 1h Made a mistake in merging and needed to fix my mistake +niels: 2024-11-14 1h Adjusted code based on feedback from team (#31) +niels: 2024-11-14 1h30m sorting sprites based on sorting in layer +niels: 2024-11-14 1h Project meeting +niels: 2024-11-15 1h Project meeting +niels: 2024-11-15 2h project guidance jaro: 2024-09-02 1h project meeting :: project kickoff jaro: 2024-09-02 45m project meeting |