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| author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-09-15 13:12:27 +0200 | 
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| committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-09-15 13:12:27 +0200 | 
| commit | 83999b29846e1338e43bf9b2fe7489d778cb7d0c (patch) | |
| tree | 8f4ffe1e606b9f52af3036bf76202b81adbc311f | |
| parent | 5a803d4b727bab3a8b2f772ac82604a643dada3c (diff) | |
research
| -rw-r--r-- | research.tex | 19 | 
1 files changed, 0 insertions, 19 deletions
diff --git a/research.tex b/research.tex index b26018e..8dfb2a6 100644 --- a/research.tex +++ b/research.tex @@ -197,25 +197,6 @@ Unity supports many different image formats:  	\item hdr.  \end{itemize} -\paragraph{scripts} -The different text scripts unity supports: - \begin{itemize} -	 \item txt -	 \item html  -	 \item htm  -	 \item xml -	 \item json -	 \item csv -	 \item yaml -	 \item bytes -	 \item fnt  -	 \item manifest -	 \item md  -	 \item js -	 \item boo -	 \item rsp - \end{itemize} -  \subsection{Audio Format} The choice of audio format for the Crepe game engine depends on several factors, including sound quality, memory usage, and licensing. According to various sources \href{https://dev.to/tenry/comparison-of-audio-formats-for-games-jak}{comparison audio formats}, \href{https://www.universityofgames.net/articles/audio-file-formats-used-in-game-development/}{Audio files in games} , the most commonly used audio formats in game development are WAV, MP3, and Ogg.  \paragraph{Licensing} Historically, MP3 had patents on the audio format, but these restrictions have expired. Ogg and FLAC, both developed by Xiph.Org, are open-source formats. Additionally, the WAV format, though widely used, does not require a specific license for distribution.  |