From 83999b29846e1338e43bf9b2fe7489d778cb7d0c Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Sun, 15 Sep 2024 13:12:27 +0200 Subject: research --- research.tex | 19 ------------------- 1 file changed, 19 deletions(-) diff --git a/research.tex b/research.tex index b26018e..8dfb2a6 100644 --- a/research.tex +++ b/research.tex @@ -197,25 +197,6 @@ Unity supports many different image formats: \item hdr. \end{itemize} -\paragraph{scripts} -The different text scripts unity supports: - \begin{itemize} - \item txt - \item html - \item htm - \item xml - \item json - \item csv - \item yaml - \item bytes - \item fnt - \item manifest - \item md - \item js - \item boo - \item rsp - \end{itemize} - \subsection{Audio Format} The choice of audio format for the Crepe game engine depends on several factors, including sound quality, memory usage, and licensing. According to various sources \href{https://dev.to/tenry/comparison-of-audio-formats-for-games-jak}{comparison audio formats}, \href{https://www.universityofgames.net/articles/audio-file-formats-used-in-game-development/}{Audio files in games} , the most commonly used audio formats in game development are WAV, MP3, and Ogg. \paragraph{Licensing} Historically, MP3 had patents on the audio format, but these restrictions have expired. Ogg and FLAC, both developed by Xiph.Org, are open-source formats. Additionally, the WAV format, though widely used, does not require a specific license for distribution. -- cgit v1.2.3