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#pragma once
#include "api/Transform.h"
#include "types.h"
namespace crepe {
/**
* \brief A class for calculating the absolute position of an object.
*
* This class provides a utility function to get the position of an object in the world space,
* taking into account the transform and any additional offset.
*/
class AbsolutePosition {
public:
/**
* \brief Get the absolute position of an object.
*
* This function calculates the absolute position by combining the transform position with an optional offset.
*
* \param transform The transform of the object, which contains its position, rotation, and scale.
* \param offset The offset to apply to the object's position (in local space).
* \return The absolute position of the object as a 2D vector.
*/
static vec2 get_position(const Transform & transform, const vec2 & offset);
};
} // namespace crepe
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