#pragma once #include "api/Transform.h" #include "types.h" namespace crepe { /** * \brief A class for calculating the absolute position of an object. * * This class provides a utility function to get the position of an object in the world space, * taking into account the transform and any additional offset. */ class AbsolutePosition { public: /** * \brief Get the absolute position of an object. * * This function calculates the absolute position by combining the transform position with an optional offset. * * \param transform The transform of the object, which contains its position, rotation, and scale. * \param offset The offset to apply to the object's position (in local space). * \return The absolute position of the object as a 2D vector. */ static vec2 get_position(const Transform & transform, const vec2 & offset); }; } // namespace crepe