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#include <cmath>
#include "Force.h"
namespace crepe::api {
Force::Force(uint32_t game_object_id, uint32_t magnitude, uint32_t direction)
: Component(game_object_id) {
// Convert direction from degrees to radians
float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f);
force_x = static_cast<int32_t>(
std::round(magnitude * std::cos(radian_direction)));
force_y = static_cast<int32_t>(
std::round(magnitude * std::sin(radian_direction)));
}
} // namespace crepe::api
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