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#pragma once
#include <cstdint>
#include <string>
class GameObject {
public:
GameObject(){}
// template <typename... Args>
// void addSpriteComponent(Args &&... args);
// template <typename... Args>
// void addRigidbodyComponent(Args &&... args);
// template <typename... Args>
// void addColiderComponent(Args &&... args);
std::uint32_t mId;
std::string mName;
std::string mTag;
bool mActive;
int mLayer;
};
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