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#include "ComponentManager.h"
ComponentManager ComponentManager::mInstance;
ComponentManager & ComponentManager::GetInstance() { return mInstance; }
ComponentManager::ComponentManager() {}
void ComponentManager::DeleteAllComponentsOfId(std::uint32_t id) {
for (auto & [type, componentArray] :
mComponents) { //Loop through all the types (in the unordered_map<>)
if (id < componentArray.size(
)) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
componentArray[id].clear(); //Clear the components at this specific id
}
}
}
void ComponentManager::DeleteAllComponents() {
mComponents.clear(); //Clear the whole unordered_map<>
}
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