#include "ComponentManager.h" ComponentManager ComponentManager::mInstance; ComponentManager & ComponentManager::GetInstance() { return mInstance; } ComponentManager::ComponentManager() {} void ComponentManager::DeleteAllComponentsOfId(std::uint32_t id) { for (auto & [type, componentArray] : mComponents) { //Loop through all the types (in the unordered_map<>) if (id < componentArray.size( )) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<> componentArray[id].clear(); //Clear the components at this specific id } } } void ComponentManager::DeleteAllComponents() { mComponents.clear(); //Clear the whole unordered_map<> }