Commit message (Collapse) | Author | Age | |
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* | add script api for replaymanager | Loek Le Blansch | 10 days |
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* | working proof of concept replay system | Loek Le Blansch | 11 days |
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* | split up loopmanager into SystemManager and Engine | Loek Le Blansch | 11 days |
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* | more WIP | Loek Le Blansch | 11 days |
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* | example working again | Loek Le Blansch | 11 days |
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* | merge master | Loek Le Blansch | 11 days |
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| * | make format | heavydemon21 | 11 days |
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| * | adjusted aspect ratio | heavydemon21 | 11 days |
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| * | Merge branch 'master' into niels/remove_singleton | heavydemon21 | 11 days |
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| | * | Merge remote-tracking branch 'origin/master' into max/AI | max-001 | 11 days |
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| | * | | Implemented oval path | max-001 | 13 days |
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| | * | | Fixed merge issue | max-001 | 13 days |
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| | * | | Merge remote-tracking branch 'origin/master' into max/AI | max-001 | 13 days |
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| | | * \ | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-12-06 |
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| | * | | | | Make format | max-001 | 13 days |
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| | * | | | | Deleted unnecessary header | max-001 | 13 days |
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| | * | | | | Added Doxygen | max-001 | 13 days |
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| | * | | | | Implemented path_follow | max-001 | 2024-12-06 |
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| | * | | | | Implemented flee and arrive behaviors | max-001 | 2024-12-06 |
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| | * | | | | Improved example | max-001 | 2024-12-06 |
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| | * | | | | Using Rigidbody from now on | max-001 | 2024-12-06 |
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| | * | | | | Added script to shutdown game (by throwing an exception and not catching it) | max-001 | 2024-12-06 |
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| | * | | | | Make format | max-001 | 2024-12-06 |
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| | * | | | | Merge branch 'jaro/collision-system' of github.com:lonkaars/crepe into max/AI | max-001 | 2024-12-06 |
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| | * | | | | | Make format | max-001 | 2024-12-05 |
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| | * | | | | | Used Mediator | max-001 | 2024-12-05 |
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| | * | | | | | Merge remote-tracking branch 'origin/master' into max/AI | max-001 | 2024-12-05 |
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| | * | | | | | | Implemeted seek behavior | max-001 | 2024-12-04 |
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| | * | | | | | | Added AI component | max-001 | 2024-12-04 |
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| | * | | | | | | Modified test and setup of AISystem | max-001 | 2024-12-04 |
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| | * | | | | | | Setup test for AI | max-001 | 2024-12-04 |
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| * | | | | | | | implemented feedback wouter, improved animator. however if spritesheet ↵ | heavydemon21 | 12 days |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong | ||
| * | | | | | | | fixed the aspect ratio and removed the ratio from sprite and give it to ↵ | heavydemon21 | 13 days |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off | ||
| * | | | | | | | made sdlcontext not a singleton anymore | heavydemon21 | 2024-12-08 |
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| * | | | | | | | removed singleton from SDLContext, problem now is cannot call ↵ | heavydemon21 | 2024-12-08 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call | ||
* | | | | | | | | WIP | Loek Le Blansch | 11 days |
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* | | | | | | | | Merge branch 'master' into loek/replay | Loek Le Blansch | 11 days |
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| * | | | | | | | make SaveManager no longer a singleton | Loek Le Blansch | 2024-12-07 |
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* | | | | | | | | big WIP | Loek Le Blansch | 12 days |
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* | | | | | | | merge master | Loek Le Blansch | 2024-12-07 |
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| * | | | | | | Merge branch 'niels/decoupling_pixel_and_pos' of github.com:lonkaars/crepe | Loek Le Blansch | 2024-12-06 |
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| | * | | | | make format | heavydemon21 | 2024-12-06 |
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| | * | | | | implemented final max feedback | heavydemon21 | 2024-12-06 |
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| | * | | | | merged master | heavydemon21 | 2024-12-06 |
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| | * | | | | Merge branch 'master' into decoupling | heavydemon21 | 2024-12-06 |
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| | * | | | | make format | heavydemon21 | 2024-12-04 |
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| | * | | | | implemented feedback, cameraValues need better name? | heavydemon21 | 2024-12-04 |
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| | * | | | | fixed the one cycle aimatorsystem where it did not do the last frame_for the ↵ | heavydemon21 | 2024-12-03 |
| | | | | | | | | | | | | | | | | | | | | | | | | full duration | ||
| | * | | | | added all the contructor strutcts for animator,sprite and camera | heavydemon21 | 2024-12-02 |
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| | * | | | | making struct constructors | heavydemon21 | 2024-12-02 |
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