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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-02 21:00:54 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-02 21:00:54 +0100
commit0a1739de21e5ab270cb45efb6fc0aed092d81227 (patch)
treeab4019d595fce2410c5ca5d0fd98ad6d8205c079 /src/example
parenta84ca09e97d466643f022acfffcf4c6a77f42052 (diff)
added all the contructor strutcts for animator,sprite and camera
Diffstat (limited to 'src/example')
-rw-r--r--src/example/rendering_particle.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 4fd4071..f84eb94 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -70,11 +70,19 @@ public:
.spritesheet = test_sprite,
.col = 4,
.row = 4,
- .fps = 10,
+ .fps = 1,
+ .looping = true,
+ .cycle_start = 1,
+ .cycle_end = 3,
});
+ anim.set_anim(2);
- auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{720, 1280},
- vec2{400, 400}, 1.0);
+ auto & cam = game_object.add_component<Camera>(Camera::Data{
+ .bg_color = Color::WHITE,
+ .screen = ivec2{720, 1280},
+ .viewport_size = vec2{400, 400},
+ .zoom = 1.0,
+ });
}
string get_name() const { return "TestScene"; };