diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-08 14:29:25 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-08 14:29:25 +0100 |
commit | 63bcd54e0e0ea64cfef5950568b4253d5dae5c1e (patch) | |
tree | 24f1f251259ca46566a4694b765dc4e99ee264ab /src/example | |
parent | 5c3ce63558f2d5dec06a124773f910d783bb22aa (diff) |
removed singleton from SDLContext, problem now is cannot call functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 29d475d..13ea591 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,3 +1,5 @@ +#include "api/Asset.h" +#include "manager/ResourceManager.h" #include <crepe/Component.h> #include <crepe/api/Animator.h> #include <crepe/api/Camera.h> @@ -12,6 +14,7 @@ #include <crepe/manager/ComponentManager.h> #include <crepe/manager/Mediator.h> #include <crepe/types.h> +#include <iostream> using namespace crepe; using namespace std; @@ -41,13 +44,15 @@ using namespace std; class TestScene : public Scene { public: void load_scene() { + + cout << "TestScene" << endl; Mediator & mediator = this->mediator; ComponentManager & mgr = mediator.component_manager; GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1); Color color(255, 255, 255, 255); - auto img = Texture("asset/spritesheet/pokemon_spritesheet.png"); + Asset img{"asset/texture/img.png"}; Sprite & test_sprite = game_object.add_component<Sprite>( img, Sprite::Data{ @@ -59,7 +64,7 @@ public: .angle_offset = 0, .position_offset = {100, 0}, }); - + auto & anim = game_object.add_component<Animator>(test_sprite, 4, 4, Animator::Data{ .fps = 1, |