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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-08 14:29:25 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-08 14:29:25 +0100
commit63bcd54e0e0ea64cfef5950568b4253d5dae5c1e (patch)
tree24f1f251259ca46566a4694b765dc4e99ee264ab /src/example
parent5c3ce63558f2d5dec06a124773f910d783bb22aa (diff)
removed singleton from SDLContext, problem now is cannot call functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
Diffstat (limited to 'src/example')
-rw-r--r--src/example/rendering_particle.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 29d475d..13ea591 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -1,3 +1,5 @@
+#include "api/Asset.h"
+#include "manager/ResourceManager.h"
#include <crepe/Component.h>
#include <crepe/api/Animator.h>
#include <crepe/api/Camera.h>
@@ -12,6 +14,7 @@
#include <crepe/manager/ComponentManager.h>
#include <crepe/manager/Mediator.h>
#include <crepe/types.h>
+#include <iostream>
using namespace crepe;
using namespace std;
@@ -41,13 +44,15 @@ using namespace std;
class TestScene : public Scene {
public:
void load_scene() {
+
+ cout << "TestScene" << endl;
Mediator & mediator = this->mediator;
ComponentManager & mgr = mediator.component_manager;
GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1);
Color color(255, 255, 255, 255);
- auto img = Texture("asset/spritesheet/pokemon_spritesheet.png");
+ Asset img{"asset/texture/img.png"};
Sprite & test_sprite = game_object.add_component<Sprite>(
img, Sprite::Data{
@@ -59,7 +64,7 @@ public:
.angle_offset = 0,
.position_offset = {100, 0},
});
-
+
auto & anim = game_object.add_component<Animator>(test_sprite, 4, 4,
Animator::Data{
.fps = 1,