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| | * | | | | | | | Modified test and setup of AISystemmax-0012024-12-04
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| | * | | | | | | | Setup test for AImax-0012024-12-04
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| * | | | | | | | | implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon2113 days
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong
| * | | | | | | | | fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon2114 days
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
| * | | | | | | | | made sdlcontext not a singleton anymoreheavydemon212024-12-08
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| * | | | | | | | | removed singleton from SDLContext, problem now is cannot call ↵heavydemon212024-12-08
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
* | | | | | | | | | WIPLoek Le Blansch12 days
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* | | | | | | | | | Merge branch 'master' into loek/replayLoek Le Blansch12 days
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| * | | | | | | | | make SaveManager no longer a singletonLoek Le Blansch2024-12-07
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* | | | | | | | | big WIPLoek Le Blansch12 days
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* | | | | | | | merge masterLoek Le Blansch2024-12-07
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| * | | | | | | Merge branch 'niels/decoupling_pixel_and_pos' of github.com:lonkaars/crepeLoek Le Blansch2024-12-06
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| | * | | | | make formatheavydemon212024-12-06
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| | * | | | | implemented final max feedbackheavydemon212024-12-06
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| | * | | | | merged masterheavydemon212024-12-06
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| | * | | | | Merge branch 'master' into decouplingheavydemon212024-12-06
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| | * | | | | make formatheavydemon212024-12-04
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| | * | | | | implemented feedback, cameraValues need better name?heavydemon212024-12-04
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| | * | | | | fixed the one cycle aimatorsystem where it did not do the last frame_for the ↵heavydemon212024-12-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | full duration
| | * | | | | added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
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| | * | | | | making struct constructorsheavydemon212024-12-02
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| | * | | | | tmp commitheavydemon212024-12-02
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| | * | | | | improved animatorheavydemon212024-11-30
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| | * | | | | cleaner camera implementationheavydemon212024-11-30
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| | * | | | | zoomed viewportheavydemon212024-11-30
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| | * | | | | first version of new viewport floats without the use of sdl functionsheavydemon212024-11-30
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| | * | | | | working floating point black barsheavydemon212024-11-29
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| * | | | | | make formatJAROWMR2024-12-06
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| * | | | | | removed minus one from calculationJAROWMR2024-12-06
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| * | | | | | bug foxJAROWMR2024-12-06
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| * | | | | dynamic and static bug fixesJAROWMR2024-12-05
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| * | | | | merge with master and keypressed added to gameJAROWMR2024-12-05
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| * | | | | added collision layers to example and unit testJAROWMR2024-12-04
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| * | | | | make formatJAROWMR2024-12-04
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| * | | | | improved commentsJAROWMR2024-12-03
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| * | | | | Merge branch 'master' of github.com:lonkaars/crepe into jaro/collision-systemJAROWMR2024-12-03
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| * | | | | removed part of ifJAROWMR2024-12-03
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| * | | | | improved commentsJAROWMR2024-12-03
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| * | | | | merge fix and review fixJAROWMR2024-12-02
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| * | | | | merge with masterJAROWMR2024-12-01
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| * | | | | Fixing PRJAROWMR2024-11-23
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| * | | | | added gravity to objectJAROWMR2024-11-22
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| * | | | | refactored collision systemJAROWMR2024-11-22
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| * | | | | script fixJAROWMR2024-11-22
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| * | | | | merge with masterJAROWMR2024-11-22
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| * | | | | merge with masterJAROWMR2024-11-22
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| * \ \ \ \ \ merge with masterJAROWMR2024-11-21
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| * | | | | | | merge `master` into `loek/collision-system`Loek Le Blansch2024-11-20
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| * | | | | | | changed testJAROWMR2024-11-20
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| * | | | | | | made test function and fixed static valueJAROWMR2024-11-20
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