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path: root/src/example/rendering.cpp
Commit message (Expand)AuthorAge
* `make format`Loek Le Blansch2 days
* merge `master` into `loek/util`Loek Le Blansch2 days
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| * working sortingheavydemon214 days
* | move utilities from loek/audioLoek Le Blansch4 days
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* merge `master` into `loek/cleanup`Loek Le Blansch7 days
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| * wrap lines at column 95 instead of 80Loek Le Blansch7 days
| * `make format`Loek Le Blansch9 days
* | fix scene_manager exampleLoek Le Blansch9 days
* | merge `loek/tests` into `loek/cleanup` (close #32)Loek Le Blansch9 days
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| * | cleanup + fix examplesLoek Le Blansch9 days
| * | `make format`Loek Le Blansch10 days
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* | merge `master` into `loek/cleanup`Loek Le Blansch9 days
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| * Adjusted rendering to make it work with newer systemheavydemon2111 days
* | add doxygen + check const correctnessLoek Le Blansch9 days
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* Make formatmax-0012024-11-07
* added physics systemjaroWMR2024-11-07
* merge #18Loek Le Blansch2024-11-05
* Merge remote-tracking branch 'origin/master' into max/gameobjectmax-0012024-11-05
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| * `make format`Loek Le Blansch2024-11-05
| * remove util and api namespacesLoek Le Blansch2024-11-05
| * move systems + update contributing.mdLoek Le Blansch2024-11-05
* | Changed examples a bit to work with new GameObject classmax-0012024-11-05
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* `clang-format`Loek Le Blansch2024-10-23
* rendering and assetmanagerheavydemon212024-10-23
* rendering and asset_manager pocheavydemon212024-10-23
* fixed everything and can now work with new compiler, example rendering and ma...heavydemon212024-10-22