diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-23 13:49:20 +0200 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-23 13:49:20 +0200 |
commit | eaa05e7a981b0f581f5393882e4753d9294a3dba (patch) | |
tree | 4f55cbacf8a70229ec523a45848fe89915d707d5 /src/example/rendering.cpp | |
parent | f1857fc2d4ddec71b3f0395903f8446cf96b8d0c (diff) |
rendering and asset_manager poc
:
Diffstat (limited to 'src/example/rendering.cpp')
-rw-r--r-- | src/example/rendering.cpp | 82 |
1 files changed, 52 insertions, 30 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index 9ca12b7..34d9f66 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -1,52 +1,74 @@ - -#include <crepe/util/log.h> -#include <crepe/GameObject.h> #include <crepe/ComponentManager.h> +#include <crepe/GameObject.h> #include <crepe/RenderSystem.h> - +#include <crepe/util/log.h> #include <crepe/api/Color.h> +#include <crepe/api/Point.h> #include <crepe/api/Sprite.h> #include <crepe/api/Texture.h> #include <crepe/api/Transform.h> -#include <crepe/api/Point.h> +#include <crepe/api/AssetManager.h> - -#include <memory> #include <chrono> - +#include <memory> using namespace std; using namespace crepe; using namespace crepe::api; -int main(){ +int main() { dbg_trace(); - - auto obj = GameObject(0, "name" , "tag", 0); - - Color color(0,0,0,0); - //Sprite sprite(std::move(texture), color, {false,false}); - - Point point = { - .x = 0, - .y = 0, - }; - - obj.add_component<Transform>(point, 0 ,1); - obj.add_component<Sprite>(make_unique<Texture>("../asset/texture/img.png"),color, flip_settings{false,false}); - - auto& sys = crepe::RenderSystem::get_instance(); - - // scene example + auto obj = GameObject(0, "name", "tag", 0); + auto obj1= GameObject(0, "name", "tag", 0); + auto obj2 = GameObject(0, "name", "tag", 0); + + auto& mgr = AssetManager::get_instance(); + // Normal adding components + { + Color color(0, 0, 0, 0); + Point point = { + .x = 0, + .y = 0, + }; + obj.add_component<Transform>(point, 1, 1); + obj.add_component<Sprite>( + make_shared<Texture>("../asset/texture/img.png"), color, + flip_settings{true, true}); + } + { + Color color(0, 0, 0, 0); + Point point = { + .x = 500, + .y = 0, + }; + obj.add_component<Transform>(point, 0, 0.1); + auto img = mgr.cache<Texture>("../asset/texture/second.png"); + obj.add_component<Sprite>(img, color, + flip_settings{true, true}); + } + { + Color color(0, 0, 0, 0); + Point point = { + .x = 800, + .y = 0, + }; + //obj.add_component<Transform>(point, 0, 0.1); + auto img = mgr.cache<Texture>("../asset/texture/second.png"); + obj.add_component<Sprite>(img, color, + flip_settings{true, true}); + } + + + + + auto & sys = crepe::RenderSystem::get_instance(); auto start = std::chrono::steady_clock::now(); - while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { + while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { sys.update(); - } - + } } - |