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:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
root
/
src
/
crepe
/
system
/
RenderSystem.h
Commit message (
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Author
Age
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rendering met absoluut position util functie, particle ben ik nog jaro aan he...
heavydemon21
12 days
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adjusted comments
heavydemon21
13 days
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finalized text rendering
heavydemon21
13 days
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make format
heavydemon21
13 days
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Merge branch 'wouter/text-component' into niels/UI
heavydemon21
13 days
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text now working with optional
WBoerenkamps
13 days
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fonting
heavydemon21
14 days
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removed \class rendersystem
heavydemon21
2024-12-11
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updated the code so that get_events() calculates pixel units to game units
heavydemon21
2024-12-11
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making rendering fonts and UI
heavydemon21
2024-12-09
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nitpick #59
Loek Le Blansch
2024-12-06
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implemented feedback
heavydemon21
2024-12-06
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implemented final max feedback
heavydemon21
2024-12-06
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Merge branch 'master' into decoupling
heavydemon21
2024-12-06
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implemented feedback removed get_width and height --> get_size for both textu...
heavydemon21
2024-12-03
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Merge branch 'master' into niels/rendering_color
heavydemon21
2024-12-02
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merged master
heavydemon21
2024-11-18
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Merge remote-tracking branch 'origin/master' into niels/rendering_color
heavydemon21
2024-11-18
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Working color, fucked up git merge
heavydemon21
2024-11-14
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color paremeter in sprite works
heavydemon21
2024-11-14
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make format
heavydemon21
2024-12-04
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implemented feedback, cameraValues need better name?
heavydemon21
2024-12-04
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make format
heavydemon21
2024-11-30
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cleaner camera implementation
heavydemon21
2024-11-30
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make format
heavydemon21
2024-11-28
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removed animator rectangle
heavydemon21
2024-11-28
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implemented feedback to have draw struct
heavydemon21
2024-11-28
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make format
heavydemon21
2024-11-28
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implemented feedback. biggest changes are teh camera_ref removed
heavydemon21
2024-11-27
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implemented feedback on PR40 and made camera sizes ivec2
heavydemon21
2024-11-27
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adjusted vector2 to vec2
heavydemon21
2024-11-26
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make format
heavydemon21
2024-11-22
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working scaling image with scaling world to screen
heavydemon21
2024-11-22
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merge `master` into `loek/util`
Loek Le Blansch
2024-11-20
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make format
heavydemon21
2024-11-20
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implemented feedback
heavydemon21
2024-11-20
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fixed the reference bug in render particle, it was in the example problem
heavydemon21
2024-11-20
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rendering system bug
heavydemon21
2024-11-20
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Merge branch 'master' into niels/RenderingParticle
heavydemon21
2024-11-20
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implemented feedback
heavydemon21
2024-11-20
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updated adjsuted rendering based on feedback
heavydemon21
2024-11-20
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merged master
heavydemon21
2024-11-18
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Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
heavydemon21
2024-11-18
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adjusted based on feedback of PR#31
heavydemon21
2024-11-14
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forget a doxygen docs on a function
heavydemon21
2024-11-14
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Adjusted rendering so that now a gameobject can have multiple sprites with pa...
heavydemon21
2024-11-12
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rendering particle
heavydemon21
2024-11-11
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replace more vector<reference_wrapper<T>> with RefVector
Loek Le Blansch
2024-11-20
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implemented feedback from @lonkaars
heavydemon21
2024-11-20
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implemented feedback
heavydemon21
2024-11-20
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