aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system/RenderSystem.h
diff options
context:
space:
mode:
authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-11 15:46:17 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-11 15:46:17 +0100
commit045c263f5bc432ff0758dd0928e4a0f5e5eed85d (patch)
tree7eec84c0267b14475608baae3c919d11779c63a6 /src/crepe/system/RenderSystem.h
parente980f88c08e05d3c3d0ae7ff7422ec9e686ecfa4 (diff)
updated the code so that get_events() calculates pixel units to game units
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index de26aa8..8e61072 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -2,8 +2,6 @@
#include <cmath>
-#include "facade/SDLContext.h"
-
#include "System.h"
#include "types.h"
@@ -37,7 +35,7 @@ private:
void present_screen();
//! Updates the active camera used for rendering.
- SDLContext::CameraValues & update_camera();
+ void update_camera();
//! Renders the whole screen
void render();
@@ -52,8 +50,7 @@ private:
* constructor is now protected i cannot make tmp inside
* \return true if particles have been rendered
*/
- bool render_particle(const Sprite & sprite, const SDLContext::CameraValues & cam,
- const double & scale);
+ bool render_particle(const Sprite & sprite, const double & scale);
/**
* \brief renders a sprite with a Transform component on the screen
@@ -61,8 +58,7 @@ private:
* \param sprite the sprite component that holds all the data
* \param tm the Transform component that holds the position,rotation and scale
*/
- void render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam,
- const Transform & tm);
+ void render_normal(const Sprite & sprite, const Transform & tm);
/**
* \brief sort a vector sprite objects with