index
:
project-spc
demo
loek/audio
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/hotfix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
root
/
src
/
crepe
/
facade
/
SDLContext.h
Commit message (
Expand
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Author
Age
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fixed the aspect ratio and removed the ratio from sprite and give it to textu...
heavydemon21
8 days
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made sdlcontext not a singleton anymore
heavydemon21
8 days
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removed singleton from SDLContext, problem now is cannot call functionalities...
heavydemon21
9 days
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nitpick #59
Loek Le Blansch
10 days
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make format
heavydemon21
10 days
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implemented feedback
heavydemon21
10 days
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Merge branch 'master' into decoupling
heavydemon21
11 days
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feedback changes
WBoerenkamps
12 days
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loeks feedback changes
WBoerenkamps
12 days
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make format
WBoerenkamps
14 days
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Merge branch 'jaro/collision-system' into wouter/exampleGame
WBoerenkamps
14 days
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implemented feedback removed get_width and height --> get_size for both textu...
heavydemon21
14 days
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make format
heavydemon21
2024-12-02
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rendering color working
heavydemon21
2024-12-02
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fixed the color functionality
heavydemon21
2024-12-02
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Merge branch 'master' into niels/rendering_color
heavydemon21
2024-12-02
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Merge remote-tracking branch 'origin/master' into niels/rendering_color
heavydemon21
2024-11-18
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color paremeter in sprite works
heavydemon21
2024-11-14
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added on_enter and on_hover
WBoerenkamps
2024-11-28
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make format
WBoerenkamps
2024-11-27
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pr feedback
WBoerenkamps
2024-11-27
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extra enter
WBoerenkamps
2024-11-25
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added enters
WBoerenkamps
2024-11-25
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changed enum name
WBoerenkamps
2024-11-25
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make format
WBoerenkamps
2024-11-25
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most test working
WBoerenkamps
2024-11-25
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merge
WBoerenkamps
2024-11-24
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input facade
WBoerenkamps
2024-11-24
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added mouse and key event triggering
WBoerenkamps
2024-11-18
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added keycode conversion
WBoerenkamps
2024-11-18
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implemented feedback, cameraValues need better name?
heavydemon21
13 days
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added all the contructor strutcts for animator,sprite and camera
heavydemon21
2024-12-02
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comments i animator and sprite. added sprite indepentdent scale and angle
heavydemon21
2024-12-02
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make format
heavydemon21
2024-11-30
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cleaner camera implementation
heavydemon21
2024-11-30
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first version of new viewport floats without the use of sdl functions
heavydemon21
2024-11-30
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`make format`
Loek Le Blansch
2024-11-28
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implemented loek feedback
heavydemon21
2024-11-28
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make format
heavydemon21
2024-11-28
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adjusted more it should now be finsished
heavydemon21
2024-11-28
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implemented feedback to have draw struct
heavydemon21
2024-11-28
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make format and offset for the cameara relative from the transform gameobject
heavydemon21
2024-11-27
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implemented feedback on PR40 and made camera sizes ivec2
heavydemon21
2024-11-27
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implemented all the feedback
heavydemon21
2024-11-26
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make format
heavydemon21
2024-11-26
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added window default config settings
heavydemon21
2024-11-26
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adjusted vector2 to vec2
heavydemon21
2024-11-26
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Merge branch 'master' into niels/decoupling_pixel_and_pos
heavydemon21
2024-11-26
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Replaced Vector2<double> by vec2 typedef
max-001
2024-11-22
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Minor changes due to templating of Vector2
max-001
2024-11-21
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