diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-30 16:44:47 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-30 16:44:47 +0100 |
commit | 1520cb55ad714583c3903f2988b0fdc38ede9c18 (patch) | |
tree | 49123f0f86eefc59e4cb9d12b87e67b2b9d62ab3 /src/crepe/facade/SDLContext.h | |
parent | ad4f8acfb252b8be3a3fbb74ed97b32e498a26a4 (diff) |
cleaner camera implementation
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index ead0c72..285eee2 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -29,15 +29,23 @@ typedef SDL_Keycode CREPE_KEYCODES; */ class SDLContext { public: + //! data that the camera component cannot hold + struct CameraValues { + vec2 zoomed_viewport; + vec2 render_scale; + vec2 bar_size; + vec2 cam_pos; + }; + struct RenderContext { const Sprite & sprite; - const Camera & cam; - const vec2 & cam_pos; + const CameraValues & cam; const vec2 & pos; const double & angle; const double & scale; }; + public: /** * \brief Gets the singleton instance of SDLContext. @@ -137,9 +145,15 @@ private: * \brief sets the background of the camera (will be adjusted in future PR) * \param camera Reference to the Camera object. */ - void set_camera(const Camera & camera); + void set_camera(const Camera & camera, CameraValues & ctx); private: + struct DstRect { + const Sprite & sprite; + const CameraValues & cam; + const vec2 & pos; + const double & img_scale; + }; /** * \brief calculates the sqaure size of the image * @@ -158,8 +172,7 @@ private: * \param img_scale the image multiplier for increasing img size * \return sdl rectangle to draw a dst image to draw on the screen */ - SDL_FRect get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam, - const vec2 & cam_pos, const double & img_scale) const; + SDL_FRect get_dst_rect(const DstRect & ctx) const; private: //! sdl Window @@ -167,6 +180,9 @@ private: //! renderer for the crepe engine std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>> game_renderer; + + //! black bars rectangle to draw + SDL_FRect black_bars[2]; }; } // namespace crepe |