Commit message (Expand) | Author | Age | ||
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| * | | | | | | | | | | | | | | | gameloop test working | WBoerenkamps | 12 days | |
| * | | | | | | | | | | | | | | | save | WBoerenkamps | 12 days | |
| * | | | | | | | | | | | | | | | make format | WBoerenkamps | 13 days | |
| * | | | | | | | | | | | | | | | changed time back to 1 second | WBoerenkamps | 13 days | |
| * | | | | | | | | | | | | | | | added loopTimer to mediator and fixed update loop | WBoerenkamps | 13 days | |
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| * | | | | | | | | | | | | | | | tests | WBoerenkamps | 13 days | |
| * | | | | | | | | | | | | | | | gameloop tests | WBoerenkamps | 13 days | |
| * | | | | | | | | | | | | | | | test | WBoerenkamps | 14 days | |
| * | | | | | | | | | | | | | | | merge 2 gameloop branches | WBoerenkamps | 14 days | |
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| | * | | | | | | | | | | | | | | | looptimer no singleton | WBoerenkamps | 14 days | |
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| * | | | | | | | | | | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop | WBoerenkamps | 2024-12-01 | |
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| * | | | | | | | | | | | | | | | | start of tests | WBoerenkamps | 2024-11-24 | |
| * | | | | | | | | | | | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop | WBoerenkamps | 2024-11-24 | |
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| * | | | | | | | | | | | | | | | | | fps counter functionality | WBoerenkamps | 2024-11-24 | |
* | | | | | | | | | | | | | | | | | | use fixed delta time | JAROWMR | 10 days | |
* | | | | | | | | | | | | | | | | | | fixed transform | JAROWMR | 10 days | |
* | | | | | | | | | | | | | | | | | | improved physics for AI | JAROWMR | 10 days | |
* | | | | | | | | | | | | | | | | | | pulled AI | JAROWMR | 11 days | |
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| * | | | | | | | | | | | | | | | | Implemented path_follow | max-001 | 11 days | |
| * | | | | | | | | | | | | | | | | Implemented flee and arrive behaviors | max-001 | 11 days | |
| * | | | | | | | | | | | | | | | | Using Rigidbody from now on | max-001 | 12 days | |
| * | | | | | | | | | | | | | | | | Make format | max-001 | 12 days | |
| * | | | | | | | | | | | | | | | | Modified game loop | max-001 | 12 days | |
| * | | | | | | | | | | | | | | | | Merge branch 'jaro/collision-system' of github.com:lonkaars/crepe into max/AI | max-001 | 12 days | |
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| * | | | | | | | | | | | | | | | | | Added some explanation to Vector2 | max-001 | 12 days | |
| * | | | | | | | | | | | | | | | | | Merge remote-tracking branch 'origin/master' into max/AI | max-001 | 12 days | |
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| * | | | | | | | | | | | | | | | | | Implemeted seek behavior | max-001 | 13 days | |
| * | | | | | | | | | | | | | | | | | Increased gameloop time | max-001 | 13 days | |
| * | | | | | | | | | | | | | | | | | Extended Vector2 | max-001 | 13 days | |
| * | | | | | | | | | | | | | | | | | Setup some behaviors | max-001 | 14 days | |
| * | | | | | | | | | | | | | | | | | Added AI component | max-001 | 14 days | |
| * | | | | | | | | | | | | | | | | | Modified test and setup of AISystem | max-001 | 14 days | |
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* | | | | | | | | | | | | | | | | | nitpick #59 | Loek Le Blansch | 11 days | |
* | | | | | | | | | | | | | | | | | Merge branch 'niels/decoupling_pixel_and_pos' of github.com:lonkaars/crepe | Loek Le Blansch | 11 days | |
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| * | | | | | | | | | | | | | | | | | implemented feedback | heavydemon21 | 11 days | |
| * | | | | | | | | | | | | | | | | | make format | heavydemon21 | 11 days | |
| * | | | | | | | | | | | | | | | | | implemented final max feedback | heavydemon21 | 11 days | |
| * | | | | | | | | | | | | | | | | | added animatorsystem update | heavydemon21 | 12 days | |
| * | | | | | | | | | | | | | | | | | Merge branch 'master' into decoupling | heavydemon21 | 12 days | |
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| * | | | | | | | | | | | | | | | | | make format | heavydemon21 | 14 days | |
| * | | | | | | | | | | | | | | | | | implemented feedback, cameraValues need better name? | heavydemon21 | 14 days | |
| * | | | | | | | | | | | | | | | | | make format | heavydemon21 | 2024-12-02 | |
| * | | | | | | | | | | | | | | | | | added all the contructor strutcts for animator,sprite and camera | heavydemon21 | 2024-12-02 | |
| * | | | | | | | | | | | | | | | | | making struct constructors | heavydemon21 | 2024-12-02 | |
| * | | | | | | | | | | | | | | | | | tmp commit | heavydemon21 | 2024-12-02 | |
| * | | | | | | | | | | | | | | | | | comments i animator and sprite. added sprite indepentdent scale and angle | heavydemon21 | 2024-12-02 | |
| * | | | | | | | | | | | | | | | | | make format | heavydemon21 | 2024-11-30 | |
| * | | | | | | | | | | | | | | | | | improved animator | heavydemon21 | 2024-11-30 | |
| * | | | | | | | | | | | | | | | | | first version of new viewport floats without the use of sdl functions | heavydemon21 | 2024-11-30 | |
| * | | | | | | | | | | | | | | | | | working floating point black bars | heavydemon21 | 2024-11-29 | |
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