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authorJAROWMR <jarorutjes07@gmail.com>2024-12-07 20:42:38 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-07 20:42:38 +0100
commit9b4f6f24f29e8873a14989ba8c9fccfbc460af7f (patch)
tree318ad2da9afcf57a246f37d406bea9e782ea988e /src/crepe/api
parent529e55a28a7e51bf3dd0f08fa9d6f0192445a7b4 (diff)
use fixed delta time
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/LoopTimer.h19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/crepe/api/LoopTimer.h b/src/crepe/api/LoopTimer.h
index 9393439..8d0b2f9 100644
--- a/src/crepe/api/LoopTimer.h
+++ b/src/crepe/api/LoopTimer.h
@@ -58,6 +58,16 @@ public:
* \param game_scale The desired game scale (0 = pause, 1 = normal speed, > 1 = speed up).
*/
void set_game_scale(double game_scale);
+
+ /**
+ * \brief Get the fixed delta time for consistent updates.
+ *
+ * Fixed delta time is used for operations that require uniform time steps, such as physics
+ * calculations.
+ *
+ * \return Fixed delta time in seconds.
+ */
+ double get_fixed_delta_time() const;
private:
friend class LoopManager;
@@ -77,15 +87,6 @@ private:
*/
void enforce_frame_rate();
- /**
- * \brief Get the fixed delta time for consistent updates.
- *
- * Fixed delta time is used for operations that require uniform time steps, such as physics
- * calculations.
- *
- * \return Fixed delta time in seconds.
- */
- double get_fixed_delta_time() const;
/**
* \brief Get the accumulated lag in the game loop.