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path: root/src/crepe/api/Animator.h
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* adjusted aspect ratioheavydemon216 days
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* implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon217 days
| | | | aspect_ratio is not the same as the single frame then the scaling is wrong
* fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon218 days
| | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
* nitpick #59Loek Le Blansch11 days
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* implemented feedbackheavydemon2111 days
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* make formatheavydemon2111 days
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* implemented final max feedbackheavydemon2111 days
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* make formatheavydemon2113 days
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* implemented feedback, cameraValues need better name?heavydemon2113 days
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* make formatheavydemon212024-12-02
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* added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
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* making struct constructorsheavydemon212024-12-02
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* tmp commitheavydemon212024-12-02
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* comments i animator and sprite. added sprite indepentdent scale and angleheavydemon212024-12-02
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* make formatheavydemon212024-11-30
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* improved animatorheavydemon212024-11-30
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* removed animator rectangleheavydemon212024-11-28
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* make formatheavydemon212024-11-28
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* implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
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* merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| * wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
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* | process feedback on #26Loek Le Blansch2024-11-15
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* | fix physics testLoek Le Blansch2024-11-13
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* | add script unit tests + major refactoringLoek Le Blansch2024-11-12
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* nitpicks (merge #27)Loek Le Blansch2024-11-08
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* fixed all the RAIIheavydemon212024-11-08
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* updated to satisfy the code reviewheavydemon212024-11-08
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* fixed include code-styleheavydemon212024-11-08
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* fixed the includes and const settingsheavydemon212024-11-08
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* code styleheavydemon212024-11-08