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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-10 16:21:05 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-10 16:21:05 +0100
commit7b8de90699aea153e73b5f2cee05c69b966b81be (patch)
tree123f8b71b59a933b2bfcffb9e43e5bea66086d8f /src/crepe/api/Animator.h
parent33cd5566909ac089cdf56db38a3d1daf0cb7dd10 (diff)
implemented feedback wouter, improved animator. however if spritesheet aspect_ratio is not the same as the single frame then the scaling is wrong
Diffstat (limited to 'src/crepe/api/Animator.h')
-rw-r--r--src/crepe/api/Animator.h12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 8ceddad..9a26bf0 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -82,16 +82,14 @@ public:
* This constructor sets up the Animator with the given parameters, and initializes the
* animation system.
*/
- Animator(game_object_id_t id, Sprite & spritesheet, unsigned int pixel_frame_x,
- unsigned int pixel_frame_y, unsigned int max_row, unsigned int max_col,
- const Animator::Data & data);
+ Animator(game_object_id_t id, Sprite & spritesheet, const ivec2 & single_frame_size,
+ const uvec2 & max_cell_size, const Animator::Data & data);
~Animator(); // dbg_trace
public:
- //! The maximum number of columns in the sprite sheet.
- const unsigned int max_columns;
- //! The maximum number of rows in the sprite sheet.
- const unsigned int max_rows;
+ //! The maximum number of rows and columns size
+ const uvec2 max_cell_size;
+
Animator::Data data;
private: